ARK: Survival Evolved

ARK: Survival Evolved

COOL 20 NEW CREATURES AND REALISM TWEAK
Showing 31-40 of 77 entries
< 1  2  3  4  5  6 ... 8 >
Update: 27 Feb, 2016 @ 1:45pm

4.7
-fix for acro-saddle's passenger seat;
- You can no longer shoot through Your dino as a galli's passenger;
-modern bed and drums engrams cheaper, war-map engram much cheaper;
-added missing sound for the basic rifle's reload animation;
-fix for meganeura-harvesting on dedi-servers;
-tweak of tupu's model and textures;
-argent poop less and smaller poop;
-dead saber gives a bit of pelt;
-buff of standing torch's light;
-standing and wall torch can be picked up back;
-wall torch produced without smithy and costs less EP;
-You can now pick up back and carry mortar and pestle;
-You can paint wooden shield completely, instead of just making the 'madman's strokes'..:}
-crossbow have faster arrows and better range but costs more resources;
-scorpion tamable again (but its hard to do); and with a new skill- it can walk on almost vertical surfaces;
-spiders and ants can walk on almost vertical surfaces;
-tweaked night combat music;

Update: 21 Feb, 2016 @ 3:15am

4.6
-Tupu swimming faster;
-Wild tupu slower and less ferocious and precise during attacking, fleeing at <45% of HP state;
-tupu's spawning more rare;
-tupu can properly use saddles;
-tweak of AI of agressive creatures (the inteligent kinds mainly): fleeing for a moment and repositioning after much shorter time of being out of attack possibility;
-most of the creatures run away now at 80-88% of torpor instead of just 75%;
-gas grenade much cheaper in EPs;
-flare gun costing additional resources;
-crystal 40% lighter;
-grapp-hook costs 30 EP instead of crazy 40, the engram shows in player inventory;
-grapp-hook costs 5 metal instead of 9;
-fix for ants' collision problems (and so harvesting);
-fix for a stabbed baloon effect on dying trikes, turtles and stegos;
-fix for novaraptor stucking player with its mesh (well, alphas may still be able to hold You like this..);
-fix for direwolf to be ridable ALWAYS...;
-fix for argent unable to carry sabertooth;
-fix for metal dino-gate not avaible in smithy;
-decay time of dead-player's item bag set to 250%;
-probable fix for dolphin escaping during taming and dolphin attacking turtles;
-tranq dart slightly cheaper in EP and lvl required;
-Acro-saddle requires higher lvl and more EP... but with a passenger seat!;
-new buff for setting on fire from a torch- loosing 4HP/second during 4 seconds +receiving +10% DMG and causing -25% (works on dinos too);
-metal behemoth gates costing 1000 metal instead of 1500;
-sarco's damage reduced by about 12%;
-reduced excessive population of predators of the 'Monster Island';
-population of predators at jungle and grassland reduced slightly;
-simple shotgun bullet costing 1 metal less (3 overall);
-player's vision gets blurry after standing in a range of gas-grenade's explosion;

Update: 15 Feb, 2016 @ 12:07pm

4.5

-TUPUXUARA, the 'Devil's Seagulls' flying over the sea with an apetite for fish and lone sailors... flying fast and swimming with agility;
-Coels with properly various size;
-fix for messed up baby-trike's head + wild young trikes added;
-A-Dilo's spit requires more stamina to prevent spit-stream;
-Wild A-Dilo's shriek-taunt not so frequent;
-You no longer fall through Trike, Turtle, Stego, Acro, Quetz on dedi-servers!
-wild young terror birds;
-base T-bird's damage reduced to 20;
-fix for dimetros overpopulating swamps;
-ptero's and mammoth's heads more realistic, without weird additions from devs;
-acros and doeds returning to the snow biome spawner (instead of rex and ankylo);
-Dilos, piranhas, trilobites, spiders and boas spawning with slightly different sizes (and HP scaled to it!)*;

Update: 10 Feb, 2016 @ 9:14am

4.4
-All per lvl up dinos' HP and DMG about 4 x bigger! (it's how it should be already but the 'balancing' from devs affected my settings in some hidden way..)
-TERROR BIRD: brand new sounds; 'flying Dumbo elephant' skill reduced to slowed down slightly falling... but its weak attack is turned into a very potent peck of a huge iron-beak;] The base DMG is 25 but it can often be even tripled if it hit's player's or small animal's head or neck! And it aims for human's head well... Add a bit of armor-penetration to this hit and You know that it's something to fear. Increased stamina and strenght. Spawning (1-3) on plains and snow biome.
-recent items avaible in Fabricator's craftables;
-limiters set against paras swarming on swamps;
-fix for compy's collision with the ground;
-some new sounds for para;
-poop decomposing faster;
-tweaked collision of quetz-platform (but dedi-servers still have it glitchy; avoid jumping on it and have a parachute ready..);
-fix for Cave Dodorex stats;
-Cave Dodorex can lay eggs and breed;
-NovaRaptors and Acros finally lay their own eggs and breed (I was sure that it was already done);
-fix for poop timers of my creatures;
-pachy with better attack range and slightly better base damage;
-rocket fixed from being mysteriously OP in DMG (gremlins' sabotage..?);

Update: 8 Feb, 2016 @ 6:35am

4.3
-fix for glitched Fabricator's inventory;
-poop decomposes faster;
-NEW CREATURE - ORNITOMIMUS (check the description);

Update: 7 Feb, 2016 @ 9:50am

4.2
-Riot armor made to have actually lesser weight than the metal one;
-GALLI: 2x more HP (150, like a little dilo- was some joke), better strenght, even faster, reduced jump; males more colorful; tweaked 'hair'; new sounds; 1 passenger less to ride;
-final fix for excessive poop issue (probably...);
-added galli-saddle to the smithy's craftables;
-added tripwire C4, flak armor, greenhouse structures, catapult and ballista, beerBarrel and gun-attachments to the smithy's craftables;
-added all weapons and ammo & attachments, OmniLamp, modern bed, industrial pot and forge, sea mine, turrets and miner's helmet, scuba and riot suits to Fab's craftables list;
-Electric prod costing less of angler gel but a bit of oil needed too, has some impulse added to its hit;
- possible final fix for infestations of swamp predators;

Update: 5 Feb, 2016 @ 4:27am

4.1
-fix for bugged wolf's inventory;
-possible fix for poop-streams - for para and dodo as a first test;
-added missing crafting to the smithy- metal spikes, shotgun & its ammo, and saddles & platforms of: spino, paracer, mosa, gigan, plesio, proco, quetz;
-para's attack range improved- to make some sense finally;
-stag's saddle cheaper and crafted in 'hands' now;
-Novaraptors can be more colorful;
-Fix for novas spawning always young;

Update: 2 Feb, 2016 @ 9:01am

4.02
-fur armor much easier to craft! (requiring 50% less of fur resource, keratin instead of metal (crafted in players invertory now) and with cheaper engrams);
-slingshot's projectile faster and with better range;
-bow and arrows with lower required lvl;
-several saddles with lower required lvls;
-torpor-loosing-speed of some herbivores reduced a bit (to rebalance my changes);
-Alpha raptor gets a cool roar as a third attack;

Update: 2 Feb, 2016 @ 8:32am

4.0

Update: 30 Jan, 2016 @ 10:09am

3.9

-fix for excessive poop quantity of dinos (self-created issue??);
-ptero and quetz can attack (peck) when walking;
-DBshotgun with proper buckshot dmg type now, a bit smaller DMG but with smaller delay between 2 shots.
-better fire sounds for shotguns;
-Kong, Acro and Giga with fix for dust cloud instead of water splash when moving in water;
-reduced 'ragdoll impulse scale' of huge dinos;
-ankylo's super-hit attack made rare and with big cooldown for wild ones;
-added missing crafting option of crossbow, sickle, metal shield and doed-saddle to the smithy (why the heck are they missing in an updated unedited file?..8]);
-Cave (Small) Dodorex spawning in some caves;
-some rather cosmetic, small changes on quetz's files (making way for an incoming vey cool new pterosaur);
-added young wild novaraptors;
-added dimetrodon to spawning;
-DIMETRODON: more colroful sail, without that crazy torpor resistance; but i wakes up fast; moves (including rotation) more swiftly; less base HP and stamina; attacks if a small prey is really close; new sounds; its bite can cause an illness that will weaken You a bit and cause very slow loss of HP for some longer time;
-DUNG BEETLE: much smaller agro, spawns also in the jungle sometimes; harder to kill, harvesting it can give You some oil; tweaked sounds; very hard to stun;
-new possible fix for snakes' infestations on swamps;
-My SLUG and 0.50 bullets can damage turrets (50%);