Left 4 Dead 2

Left 4 Dead 2

Speedrunner Tools
Hiển thị 51-60 trong 142 mục
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Cập nhật: 30 Thg11, 2018 @ 2:33am

Version 5.4.58 - Updated ST plugin (changed "debug_inventory" cmd); relocated CBTable of SpawnZombieForCB() func in g_STLib table + relocated in CBTable "weapon_fire" event to prevent conflicts with same other; relocated events from global table to g_ModeScript table; relocated PlayerToXClip table to g_STLib; added g_STLib.Funcs scope to script files instead g_ModeScript default for convenience.

Cập nhật: 13 Thg11, 2018 @ 10:35am

Version 5.4.57 - Changed "!picker" cmd; added "!dbg trigger" and "!dbg clip" commands to display bbox of a trigger or clip entities; replaced all 0.033s callback times to 0.01s; added default values for GetSpeed(), GetDistance() functions; updated "utilities.nut" file; changed syntax in "vs_st_ems.nut" for some functions; updated Speedrunner Tools Full Pack archive; updated all SourceMod plugins related with ST.

Cập nhật: 16 Thg10, 2018 @ 6:50am

Version 5.4.56 - Changed "player_entered_checkpoint" event callback - added cp area checker (if this isn't a start saferoom checkpoint).

Cập nhật: 15 Thg10, 2018 @ 10:52am

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Cập nhật: 15 Thg10, 2018 @ 9:01am

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Cập nhật: 14 Thg10, 2018 @ 9:54am

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Cập nhật: 11 Thg10, 2018 @ 8:34am

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Cập nhật: 10 Thg10, 2018 @ 3:16pm

Version 5.4.55 - Renamed g_STLib.Funcs.HookEntityOutput to Hooks function for convenience; added bool parameter to SpawnZombieForCB to toggle mobs solid.

Cập nhật: 9 Thg10, 2018 @ 3:37pm

Version 5.4.54 - Added float parameter in PlayerKillFromWeapon() func; added "z_mega_mob_size" ConVar in restore table of "vs_st_ems.nut" in case if director was stopped via "director_stop" cmd (affects finals only?); changed DebugItems(); updated SkipIntro script; added bool parameter to SpeedrunStart(); changed MR plugin (added flags in buttons for idling); added "!dbg do" cmd to check DirectorOptions table, added "!dbg start" and "!dbg stop" for HUD debugging.

Cập nhật: 28 Thg09, 2018 @ 6:41am

Version 5.4.53 - Changed DebugItems() - added parameter to find an object; fixed PlayerKillFromWeapon(); restored and changed OnGameFrame(); added IsFuncExist(); added !dbg events cmd; changed a method at the events collection in g_STLib.Funcs.HookEntityOutput().