Left 4 Dead 2

Left 4 Dead 2

Speedrunner Tools
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Opdatering: 30. nov. 2018 kl. 2:33

Version 5.4.58 - Updated ST plugin (changed "debug_inventory" cmd); relocated CBTable of SpawnZombieForCB() func in g_STLib table + relocated in CBTable "weapon_fire" event to prevent conflicts with same other; relocated events from global table to g_ModeScript table; relocated PlayerToXClip table to g_STLib; added g_STLib.Funcs scope to script files instead g_ModeScript default for convenience.

Opdatering: 13. nov. 2018 kl. 10:35

Version 5.4.57 - Changed "!picker" cmd; added "!dbg trigger" and "!dbg clip" commands to display bbox of a trigger or clip entities; replaced all 0.033s callback times to 0.01s; added default values for GetSpeed(), GetDistance() functions; updated "utilities.nut" file; changed syntax in "vs_st_ems.nut" for some functions; updated Speedrunner Tools Full Pack archive; updated all SourceMod plugins related with ST.

Opdatering: 16. okt. 2018 kl. 6:50

Version 5.4.56 - Changed "player_entered_checkpoint" event callback - added cp area checker (if this isn't a start saferoom checkpoint).

Opdatering: 15. okt. 2018 kl. 10:52

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Opdatering: 15. okt. 2018 kl. 9:01

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Opdatering: 14. okt. 2018 kl. 9:54

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Opdatering: 11. okt. 2018 kl. 8:34

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Opdatering: 10. okt. 2018 kl. 15:16

Version 5.4.55 - Renamed g_STLib.Funcs.HookEntityOutput to Hooks function for convenience; added bool parameter to SpawnZombieForCB to toggle mobs solid.

Opdatering: 9. okt. 2018 kl. 15:37

Version 5.4.54 - Added float parameter in PlayerKillFromWeapon() func; added "z_mega_mob_size" ConVar in restore table of "vs_st_ems.nut" in case if director was stopped via "director_stop" cmd (affects finals only?); changed DebugItems(); updated SkipIntro script; added bool parameter to SpeedrunStart(); changed MR plugin (added flags in buttons for idling); added "!dbg do" cmd to check DirectorOptions table, added "!dbg start" and "!dbg stop" for HUD debugging.

Opdatering: 28. sep. 2018 kl. 6:41

Version 5.4.53 - Changed DebugItems() - added parameter to find an object; fixed PlayerKillFromWeapon(); restored and changed OnGameFrame(); added IsFuncExist(); added !dbg events cmd; changed a method at the events collection in g_STLib.Funcs.HookEntityOutput().