Garry's Mod

Garry's Mod

gm_fieldhouse_night
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Update: 1 Mar, 2018 @ 8:49am

v2.0.2 released! (I can't help myself, sorry)
Changes:
Fixed missing cables for the TV, the refrigerator and the lamp next to the stairs.
This version is correlative to 2.0.1 day version.

Update: 1 Mar, 2018 @ 7:46am

v2.0.1 released! (ten minutes away from the last one)
Changes:
Folder containing .ain files should be "graphs", not "graph"...

Update: 1 Mar, 2018 @ 7:23am

v2.0 released!
Changes:
Completely new and (now) functional ground nodes for AI.
Improved some "func_detail"s that were missing (this is embarrasing).
Added attic. You can access from the hatch near the door of the main bedroom. It can be opened with the USE button (tipically E), but can be a little buggy.
Added .ain file for nodes.
Added mirror in the bathroom.
Fixed unequal roof.
Fixed visual bugs on windows when moving away from the house.
Improved some visual portals.
Disabled collision for light switches.
Lowered a bit the light switches of the ground floor.
Moved the shovel of the back of the house for mobility.
Added one spooky element.

Update: 12 Sep, 2015 @ 4:21pm

v1.1 released!
Changes:
Slight changes to HDR.
Added outdoor light in porch (you can turn it on and off with the light switch on the other side of the main door).
Bigger windows.
Fully breakable windows.
This version is correlative to 1.3 day version.

Update: 1 Aug, 2015 @ 2:23pm

First release!
v1.0