Counter-Strike 2

Counter-Strike 2

mg_krane_multigames
Showing 21-30 of 32 entries
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Update: 23 Jul, 2015 @ 7:52pm

Update: 22 Jul, 2015 @ 9:09pm

** VERSION 0.5 RELEASE **

-Aesthetics: Spawn water now actually visually is noticable
-Aesthetics: Spawn selection winner sound is louder
-Bug fixed: Rotating objects from Do It no longer show up in skyboxes from other levels
-Game added: Knife
-Game added: AWP Ghosts
-Gameplay: Glass box around jump rope before it starts. Protects people who touch rope, and signals when it starts
-Gameplay: Arrows showing rope direction around jump rope added

Known bugs:
-Dodgeball lights are not properly aligned
-Bhop winner cannot kill anything
-AWP Ghosts aren't actually ghosts (bodies are supposed to be invisible, resulting in floating guns)
-Jump rope arrows go the wrong way

Update: 21 Jul, 2015 @ 1:17am

** VERSION 0.4.1 RELEASE **

-Bug fixed: Music plays (you have no idea how many times it took to fix this)
-Bug fixed: Pacman portals textures now properly packed

Update: 21 Jul, 2015 @ 1:12am

Update: 21 Jul, 2015 @ 12:55am

Update: 21 Jul, 2015 @ 12:48am

Update: 21 Jul, 2015 @ 12:37am

Update: 20 Jul, 2015 @ 9:48am

** VERSION 0.4 RELEASE **

-Aesthetics: The "WIN" graphics at the end of bhop and tower defense now have aligned textures and rotate
-Aesthetics: Proper game selection graphics have been added
-Aesthetics: A music system with 16 songs has now been added
-Bug fixed: Bhop now no longer has fall damage enabled
-Bug fixed: Bhop teleports below the last level now no longer teleport the player one level back
-Bug fixed: Pacman teleporters on CT side now no longer teleport player user to T side
-Bug fixed: Skate walls no longer stay enabled through rounds if they are activated while playing
-Bug fixed: SMG textures are now properly packed
-Gameplay: Pacman teleporters are now closer to the center, taking up less time to use
-Gameplay: Skate now changes to a smaller area faster
-Gameplay: Skate size changes now only teleport those not in the new area

Known bugs:
-Music does not work (It's there, just never plays)
-Pacman portal textures are not properly designated (they are packed with the level, but the portals reference a file that doesn't exist)

Update: 17 Jul, 2015 @ 11:47pm

** VERSION 0.3.2.1 RELEASE **

-Small update to fix crate textures on SMG map

** ALL BUGS FROM VERSION 0.3.2 EXCEPT FOR CRATE TEXTURES ARE STILL PRESENT **

Update: 17 Jul, 2015 @ 7:27pm

** VERSION 0.3.2 RELEASE **

-Aesthetics: Dodgeball props removed and wall textures changed to default ones
-Aesthetics: SMGs map has properly packed textures
-Aesthetics: Bhop platforms now in a lighter texture
-Bug fixed: Jump rope no longer has a ledge that allows you to bypass the entire map
-Mechanics: Welcome announcement added

Known bugs:
-Bhop: fall damage enabled, causing some levels to deal damage on failure
-Bhop: the teleport below the final platform teleports you one level back from where it should
-Pacman: ct-side teleporters go to t-side, not ct-side
-Skate: if a round lasts long enough to have the outer walls enable, they will stay that way and skate is unplayable
-SMGs: Textures of the large blue crates are not properly packed