Counter-Strike 2

Counter-Strike 2

mg_krane_multigames
Showing 11-20 of 32 entries
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Update: 20 Sep, 2015 @ 9:28am

** VERSION 0.7.1 RELEASE**

-Aesthetics: Added version number to update notes in spawn
-Bug fixed: Dodgeball wall respawns if it breaks
-Bug fixed: Dodgeball reset buttons all work properly now
-Bug fixed: Bhop textures are now back
-Bug fixed: Jump rope should no longer glitch out and not start
-Bug fixed: Tower Defense runners now spawn in the correct place

Update: 12 Sep, 2015 @ 6:18pm

** VERSION 0.7 RELEASE **
-Aesthetics: Added sprite in spawn showing newest updates
-Bug fixed: Bieber Nadeout now no longer can mess up for CT side
-Bug fixed: Tower Defense tunnels can no longer be walked out of
-Bug fixed: Spawn teleporter will no longer teleport multiple people on rare occasions
-Bug fixed: Guns can no longer be thrown off of shooting platforms on Bhop and Tower Defense
-Gameplay: Dodgeball wall breaks after a time, and after a little longer, gives players knives
-Gameplay: Dodgeball now has a reset button to fix players who are stuck unable to throw
-Gameplay: Tower Defense heal stations for the runners eventually disable.

Update: 6 Aug, 2015 @ 10:29pm

** VERSION 0.6.1.1 HOTFIX **

-Aesthetics: Dodgeball walls now line up
-Bug fixed: Dodgeball no longer deletes players who walk into the wall

Update: 5 Aug, 2015 @ 9:35pm

** VERSION 0.6.1 RELEASE **

-Bug fixed: Guns headshot sign now disables after a headshot round is chosen
-Bug fixed: There are no more ghost songs that should play but don't play
-Bug fixed: Dodgeball reworked to remove armor 100% of the time and give decoys without moving
-Bug fixed: Many secrets now actually work
-Bug fixed: Servers with plugins that stop music can now stop the music
-Bug fixed: Textures are fixed when skate changes size
-Bug fixed: de_krane will no longer give you an extra knife when re-entering spawn
-Bug fixed: de_krane decals for bombsites now show up
-Gameplay: All guns now have 1000 ammo
-Gameplay: Jump rope accelerates much slower

Update: 5 Aug, 2015 @ 8:21pm

Update: 5 Aug, 2015 @ 4:58pm

Update: 5 Aug, 2015 @ 9:16am

** VERSION 0.6 BETA RELEASE **

-Aesthetics: Removed 4 songs to lower file size
-Aesthetics: Welcome sings in spawn have been added
-Gameplay: Several other gun varieties added to the SMG mapdw
-Gameplay: Blocks in spawn now are removed after someone is teleported to the selection room
-Gameplay: Tower Defense has been optimized to perform faster
-Game Added: de_krane
-Game Added: Bieber Nadeout
-Game Removed: Pacman - The models required for the map pushed it over the limit of a CS:GO map after I had fully optimized everything. I was also worried about copyright.
-News: The game is officially in the beta stage! This means that I will now be focusing on balancing, bugfixing, and aesthetics.

Update: 26 Jul, 2015 @ 10:40pm

**VERSION 0.5.2 RELEASE **

-Aesthetics: Pacman portal textures now aren't invisible from behind
-Gameplay: Tower Defense shooters now have more than 1 ammo to reload with
-News: Last update before beta! Coming in about two weeks
-Secrets: several secrets on various levels have been added. Try and find them!

Update: 24 Jul, 2015 @ 3:29pm

** VERSION 0.5.2 RELEASE **

Super quick hotfix.

-Bug fixed: Players now no longer stay invisible after AWP Ghosts
-Bug fixed: Players can kill each other on skate

Update: 24 Jul, 2015 @ 2:29pm

** VERSION 0.5.1 RELEASE **

-Aesthetics: The "WIN" graphic at the end of Bhop is now properly aligned
-Aesthetics: Tunnel textures in AWP Ghosts now properly line up
-Aesthetics: Lights in dodgeball now are symmetrical
-Bug fixed: Jump rope arrows now face the correct direction
-Bug fixed: Coming out of the tunnel on AWP Ghosts no longer gives you an extra AWP
-Bug fixed: CTs are now also teleported when the skate map changes size
-Bug fixed: Skate size changes now teleport only players outside the area, leaving those inside the area at full speed
-Bug fixed: AWP Ghosts are actual ghosts