Space Engineers

Space Engineers

USB Jump Drive (DX11) [unsupported]
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Actualización: 26 OCT 2015 a las 5:07 p. m.

Actualización: 26 OCT 2015 a las 5:03 p. m.

+ Now requires super conductors to build
+ power requirements doubled in response to keen recent reactor balance patch.

Actualización: 27 AGO 2015 a las 9:40 p. m.

+ USB "Hub" Battery
="Charging Station" for USB Jump drives, holds up to 6 jump drives.
= Model is shifted outside collision box to make it appear as though jump drives are plugged in.
= Large ship only.

+ Jump Drive charge reduced to 3 mins.
+ Max jump mass reduced, is now 600,000kg
+ Changed Jump Drive connection area for a more realistic look.


Actualización: 15 JUL 2015 a las 11:49 p. m.

+ New collision box
+ Keypad
+ Some small changes to the 3rd construction stage

Actualización: 13 JUL 2015 a las 4:12 p. m.

+ New thumb
+ Increased max range to 300km
+ Fixed indicator lights showing up black when block was painted certain colors

Actualización: 12 JUL 2015 a las 12:50 p. m.

+ DX11 Textures

Actualización: 12 JUL 2015 a las 1:32 a. m.

+ 3 Construction stages.

Actualización: 11 JUL 2015 a las 6:18 p. m.

+ Fixed textures being too dark.

Actualización: 11 JUL 2015 a las 6:16 p. m.

+Removed black gridlines from model.

Actualización: 11 JUL 2015 a las 12:26 p. m.

+ Drastically reduced power requirements for small ship version. Charge time is still about 4 mins.