Dota 2
Wraith Night: Expansion
Showing 161-170 of 191 entries
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Update: 12 Jul, 2015 @ 3:55am

v 1.29

-Reduce enemy round 10 minumum and maximum damage to 330 and 505.
-Reduce enemy round 10 maximum health to 11500.
-Reduce round 10 armor to 21.

Update: 12 Jul, 2015 @ 2:38am

v 1.28

-Remove other trees to avoid enemy getting stuck.

Update: 11 Jul, 2015 @ 7:54am

v 1.27

- Reduce round 10 magic resistance to 0.
- Reduce round 10 armor to 21.
- Reduce round 10 maximum health to 12000.
- Reduce round 10 minimum and maximum damage to 340 and 515.

Update: 11 Jul, 2015 @ 7:48am

v 1.26

- Fix pathway 2 and 3. Prevent enemy getting stuck to trees and each other.

Update: 11 Jul, 2015 @ 5:51am

v 1.25

- Fix round 1 and 11 with correct enemies.

Update: 11 Jul, 2015 @ 5:38am

v 1.24

- Add new ability on Round 10.
- Enable hero to re-spawn.
- Radiant Team will only lose when Ancient get destroyed.

Update: 10 Jul, 2015 @ 1:21am

v 1.23

- Decrease number of enemy on round 15.
- Swap round 15 to round 16.

Update: 9 Jul, 2015 @ 10:47pm

v 1.22

- Slight changes on map.
- Update a lot of tool-tips.
- Change Dark Rapier name to Hollowtide Rapier.

Update: 9 Jul, 2015 @ 7:45pm

v 1.21

- Reduce gold gain per round.
- Add gold bag on round 13.
- Increase movement speed of enemy on round 14.
- Decrease spawn time interval on round 14.
- Decrease number of enemy on round 15.
- Increase spawn time interval on round 15.
- Disable hero re-spawn.

Update: 9 Jul, 2015 @ 5:20am

v 1.20

- Change map name from Holdout Single Lane to Single Lane and Holdout Triple Lane to Triple Lane.
- Decrease gold gain per round.