Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

RSTE-Yonabaru
Showing 1-8 of 8 entries
Update: 9 Feb, 2016 @ 9:44am

B7 http://forums.tripwireinteractive.com/showpost.php?p=1472888&postcount=57

Update: 26 Jan, 2016 @ 2:30pm

B6

Update: 18 Jan, 2016 @ 6:27am

Quick fix to address a bug with Depth of Field if enabled in game settings.

More info: http://forums.tripwireinteractive.com/showpost.php?p=1468731&postcount=30

Update: 17 Jan, 2016 @ 5:55am

Version B5. More info:
http://forums.tripwireinteractive.com/showpost.php?p=1468584&postcount=22

Update: 23 Oct, 2015 @ 10:07am

See: http://forums.tripwireinteractive.com/showthread.php?p=1447421#post1447421

Update: 9 Aug, 2015 @ 12:59am

Update: 4 Jul, 2015 @ 4:17am

RSTE-Yonabaru B2 is available.

[NEW] Partial support of bots

[CHANGED] Objective B (Crossroad) reworked
[CHANGED] More meshes for Objective A (Frontline US base)
[CHANGED] More meshes for Objective C (Destroyed Village)
[CHANGED] Lighting (See details below)

[FIXED] Players couldn't spawn on SLs

Current bugs/missing features:
- sounds
- cover nodes, mantle (currently only in the most important places)
- interiors
- non playable areas are flat empty
- possible issues with SpawnProtection volumes


Lighting change:
Mostly positive feedback have been received so far for B1 version. However I was forced to change it as from gameplay perspective, the map wasn't enjoyable.
B2 has fog and different lighting to limit long-range fighting as much as possible. I'll return to B1 lighting in a future I promise. It's a temporary change.

Update: 28 Jun, 2015 @ 7:09am