Space Engineers

Space Engineers

Enhanced Gravity Generators - pulling ships together, literally
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Mis à jour le : 19 sept. 2019 à 9h40

- Fixed pulling not working with slim-area of effect gravity generators depending on rotation.

Mis à jour le : 7 févr. 2018 à 21h24

- Fixed not working in v1.186.
- Changed detection requiring center of mass to be inside the gravity field, it now just needs the oriented bounding box of the ship to intersect with the field (which is also an oriented bounding box basically).
- Reworked some of the code to improve performance.

Mis à jour le : 15 sept. 2016 à 10h10

- Fixed not working with v01.153 develop.

Mis à jour le : 22 aout 2016 à 4h22

- Updated to remove the 'dev' tag as this workshop entry is for both branches now.

Mis à jour le : 1 juil. 2016 à 18h15

Mis à jour le : 17 mars 2016 à 14h35

- Fixed for refactoring in v01.126.

Mis à jour le : 14 janv. 2016 à 22h33

- Fixed not working in v01.117 due to API changes.

Mis à jour le : 26 nov. 2015 à 4h30

- Adjusted for planets, now the ship-affecting forces are toned down when going in natural gravity just like the vanilla generator is affected.

Mis à jour le : 4 sept. 2015 à 13h53

- A minor change, removed clearing of the detail info before appending to it because it's not required anymore;

Mis à jour le : 25 juin 2015 à 3h17

- Fixed flat gravity generators' ship pulling field not obeying the block's settings.