Team Fortress 2

Team Fortress 2

jump_sdm_final
Showing 1-3 of 3 entries
Update: 22 Aug, 2015 @ 5:39am

Update: 18 Jun, 2015 @ 3:27pm

Added teleport for level 15

Update: 18 Jun, 2015 @ 12:40pm

Changes from beta6 version to final:

CHANGED THE START OF RED TEAM <<<<
Changed the start of BLU team
Func_detail'd a lot of brushes
Built cubemaps...
Added func_viscluster in many levels
Added more hint/skip brushes to some levels
Added extra lighting to lots of levels
Changed all metalchrome002 textures to metalwall005b
Removed all light_fluorescent_basement props
Added env_lightglow Before starting level 1
Changed the timer starting location a bit
Changed the part between level 1 and 2
Changed metalfence004a textures to combineglass001a because the first one is barley seen
Changed metalfence007a textures to metalgrate because the first one fades out from a distance
Changed all water textures to water_well
Changed the end of level 8 (you can't stand on the metal platform anymore)
Changed the look of level 9 after the wall jump
Changed the end of level 10 (still can be done with double ctap sync)
Changed the end of last level (Timer stops after falling from the hole)
Changes the extra 1 height of the second wall after the slide sync from 5550 HU to 7505 HU
Changes the extra 1 height of the wall after the third sync from 4208 HU to 4500 HU
Changed the extra 2 surf ramp distance from 14208 HU to 21248 HU
Changed the extra 2 Total room size from 16072x3776 HU to 30144x3776 HU (You need a perfect syncy quint to do this level)