Age of Empires II (2013)

Age of Empires II (2013)

BruteForce Custom AI 2.15
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Update: 27 Sep, 2015 @ 6:15pm

* A whole changelog dedicated to the whole recent updates to BruteForce *

- Improved some Hardest build orders
- Nerfed cheating on Hardest in the early game (less than 22 pop)
- BruteForce now starts its flush with skirmishers instead of Archers.
- Made minor changes to Flush economy to delay gold (not required for skirmisher opening)
- BruteForce no longer places mills in weird positions
- BruteForce no longer places mining camps too close to mines
- BruteForce no longer struggles as much as it did on Nomad
- BruteForce no longer struggles as much on Arena maps
- Fixed a bug in BruteForce's villager deletion script when pop-capped (Still investigating some odd behaviour issues with it)
- Fixed a bug which made BruteForce not train archers as Britons
- Fixed a bug which made BruteForce not build a navy on water maps.
- Fixed a bug which made BruteForce unable to advance fast enough.
- BruteForce is now able to do 22 pop ups for flushes (usually getting around 10:30 - 11 min feudal time
- BruteForce now ups to castle age slightly faster in pocket positions
- BruteForce is now able to mass more knights in pocket position
- BruteForce is now able to target an enemy its getting attacked by.
- BruteForce is now able to tribute resources correctly
- BruteForce is now able to train huskarls from barracks
- BruteForce is now able to target players 1 - 8 using taunts 231 - 238
- BruteForce is now able to mass archer agression better.
- BruteForce is now able to deal with drushes better.
- BruteForce is now able to deal with trushes better.
- BruteForce is now able to use a primitive strategy detector
- BruteForce is now able to balance its economy better
- BruteForce is now able to maintain villager production more evenly
- BruteForce is now able to train more villagers when it is unable to advance to Imperial Age
- BruteForce is now able to dodge Town Center fire in Dark Age and attempt to dodge Town Centers altogether (still very unrealiable)
- BruteForce is now able to less likely slaughter more sheep than required. (not consistant0
- BruteForce is now able to lure boar more effectively
- BruteForce is now able to assign more hunters to a boar under a Town Center (if hardly any hunters are assigned)
- BruteForce is now able to play water maps slightly better
- BruteForce is now able to repair Town Centers, Castles, Watch Towers etc but this is unrealibe and works rarely.
- BruteForce is now able to attempt forwarding im Imperial Age for slow units (such as Champions and Siege Weapons)
- BurteForce is now able to target opponents more freely
- BruteForce is now able to boom up in pocket position if flank is having an easy time against their enemies.
- BruteForce AI's all agree to resign together. (Usually)
- BruteForce AI's now share information needed together
- BruteForce AI's now send resources to one another if they're floating resources. (This includes human allies, too!)
- And other improvements and bug fixes that were not documentated.
- Fixed several research bugs (including some with hand cannoneers)

Update: 26 Sep, 2015 @ 10:20pm

Update: 26 Sep, 2015 @ 6:34pm

Update: 26 Sep, 2015 @ 12:56pm

Update: 23 Sep, 2015 @ 3:43pm

Update: 21 Sep, 2015 @ 1:32pm

Update: 21 Sep, 2015 @ 1:11pm

Update: 17 Sep, 2015 @ 12:41pm

Update: 17 Sep, 2015 @ 7:02am

Update: 11 Sep, 2015 @ 9:22pm

- Fixed mameluke research bug
- Fixed resource request bug
- Implemented new Arena/Fortress build order
- Fixed scouting on Arena/Fortress
- Improved economy on Arena/Fortress
- Increment the version number