The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ultimate Hunting & Gathering Immersion. DLC
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Actualizare: 18 ian. 2016 @ 21:21

Bug Fix for the Orc Wise Women, they should sell properly now, including Atub. Expect more content for this mod soon.

Actualizare: 1 oct. 2015 @ 5:51

2 bug fixes. Sausages now give 15 health and 12(down from 15) stamina so that when you eat them you know how much health you are gaining. Before it only showed stamina gains. The unsaddled horse in Markarth has stopped being onery.

Actualizare: 30 sept. 2015 @ 7:04

Bug fixes. Cooks. More lootable bones, deer skulls not havoking fixed. Some Mudcrabs near towns were nerfed to keep them from killing commoners, (which I liked but people complained about). Hunters and Gaurds got buffed to deal with the tougher creatures later in the game.

Actualizare: 27 mai 2015 @ 16:15

The Stray Husky is fixed, for real this time. I tested it. It took forever to fix with how shitty this Creation Kit is.. So many damn bugs with this piece of crap editor.

Actualizare: 26 mai 2015 @ 17:14

Tiny bug fix for a few cooked foods.

Actualizare: 26 mai 2015 @ 16:15

Major update.

Cooked food, Hides and furs, and Bones/Skulls are now grouped together with their types in your inventory to help keep the clutter of your bag more organized.

Some inns now have a cook station at the fire. If you already have a mod that does this you can open up the console and click on the cookstation and type "disable" to hide them.
Also a few other cookstations have been added or fixed in the world.

There are 2 new merchants one is a fisherman the other is a hunter.

Critter fish should now respawn properly every 48 hours, though it may not happen unless the game is new. Old saved games might not work on already harvested fish. Hopefully it is fixed.

The stray husky you can find should now join you like the stray dog. Not sure what that bug was about, but hopefully it's fixed.

More AI tweaks with Boars and Bull horkers, for some reason they weren't being aggressive enough.

Trolls had their junk loot randomized more extensively, also there are more chances for them to have rare loots.

Sausages that use gross ingredients will now be called "Tainted Sausage" They heal the same, but are worth less when sold and have a debuff effect.

Fixed some graphics bugs.

The antlered and the half human skull should now be Havoked. Working on getting more static bones lootable for grinding. I may make another mod for this.

Actualizare: 17 mai 2015 @ 23:47

Bug fixes.

Actualizare: 17 mai 2015 @ 19:42

bug fixes. Chaurus loot upgrades.

Actualizare: 14 mai 2015 @ 6:40

Minor bug fixes. Addition of a few more sausage recipes, and a discovered Jambalaya recipe.

Actualizare: 13 mai 2015 @ 23:58

Large update. A new way to cook meats into sausages, which heal more, weigh less than other meats, and stack together so that you can use them in fights on a hotkey if desired. There are about 45 different ways to make them with just about any meat related product in the world, (including gross things you normally wouldn't eat) "Food beyond compare, food beyond belief, mix it in and pretend it's beef..Kidney of a horse, liver of a cat.. filling up the sausages with this and that.." haha!

Almost all sausage recipes take some type of meat, bone meal, and salt to make, and will be hidden in the cookpot, unless you have the meat and bone meal.. to try to keep the cookpot uncluttered with too many recipes.

Solstheim has had more fauna added to make it feel less empty. Mainly more ash hoppers, ash crabs, leveled horkers. Lots of salmon added to the ocean, one new East empire lockbox added somewhere.

More skulls and bones have become available to loot, more bone grinding recipes in the cookpot for use making sausages. Some new ingredients added on Draugr, both dead and live ones.

Bull horkers have had their names changed to identify which are bulls and which are not, and their AI has been changed to make them more aggressive.

All predators have been bug fixed with Spriggans, they should not attack them anymore.. bugs may happen though, the faction system is a pain in the ass to get right.
Some small game prey have had their loots balanced.

Orc Strongholds now have a cookstation inside the building. If you have an Orc stronghold mod, this may cause some duplicate problems, but it's unlikely.

Merchants should have more saltpiles available to buy, I reset my container changes and added saltpiles to the leveleditems so that containers will not conflct with other mods as much, but if the other mods changed the specific leveled items I used there will be conflicts, its problematic, but unavoidable

Thinking of adding a cannibalism perk to the stealth tree, but have to think about implementation.