The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Ultimate Hunting & Gathering Immersion. DLC
   
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Ultimate Hunting & Gathering Immersion. DLC

Description
An extensive DLC upgrade to my "Advanced hunting for Carnivores". Everything that was in that mod and much, much more.

Dynamic ecosystems, challenging encounters, realistic meat weight and quantity of body parts and alchemy ingredients. Tons of new meat and survivalist cooking and tanning rack recipes, some only discovered in certain circumstances. One new recipe is BOAR BACON!! Need I say more??

On top of the hunting dynamic upgrades, all sea creatures have had their loot tables, factions and encounter data to be more dynamic. For example.. if you catch a fish in the water, it's possible you might find a bug or other related item in it's belly.

Fishermen will now buy and sell related items. Hunters will buy and sell and return coin like a normal merchant.

New spell: Summon Mudcrab, useful for killing slaughterfish, and a good companion early in the game.
(update)New spells:Summon Sabre cat and Summon Bear, which take a lot of mana to cast but are more powerful than the mudcrab spell.

Challenging end game hunting encounters with very high end predators. More to come in this area..

Check the change logs for content added in updates.

Please submit any bugs that you see!

I highly recommend getting my Alchemy and foraging mod that compliments this one well. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=435040490

Disclaimer: To upgrade from my vanilla content mod, you must unsubcribe/remove from data folder my "Various Things" and my "Advanced hunting for Carnivores" mods. These will severely conflict with this mod. Before unsubscribing I suggest selling any Mod unique items. Such as bear gall, bear eyes and unique foods, etc.
72 Comments
MichaelBeacon 6 Aug, 2022 @ 2:57am 
This mod breaks the "A New Order" quest from Dawnguard. With this mod on, the quest won't even activate with console commands, without it, it works like normal. I think it's because the mod changes the bear you have to hunt for part of that quest. Otherwise, I don't see why it would. But it definitely does.
Drowsyd3m0n1c 4 Mar, 2018 @ 9:35am 
not your mod, someone elses.
El_Tres  [author] 3 Mar, 2018 @ 10:23pm 
My mods do not grant xp when you harvest things.
Drowsyd3m0n1c 25 Feb, 2018 @ 7:36am 
pt2:
I haven't gotten too immersed into these yet, but it seems, that things like salt piles are extremely common now, usally find 45 salt piles in a barrel, I get that the meats gathered are comparable to the size of the animals, why would a wolf give 1 meat and a bear give 1 meat when the bear is easily 10 times bigger than the dog, think I've taken 25+ meat from 1 animal. just the first stack of salt I pulled out of a barrel threw me off.... like WHOA!!! 45 salts, I can make all the somethings now.
good work, thanks for the mod.
keep 'er up bud.
Drowsyd3m0n1c 25 Feb, 2018 @ 7:36am 
pt1:
I noticed either in the comments here, or possibly within the alchemy mod you've made, about haveing certain other mods above these in the list, one would assume that would be the same for things such as "freshly picked"----- gain XP from gathering/harvesting plants. noticed that mod wasn't working, or didn't seem to be, so I've moved it up the list, and we'll see what happens.
I don't fully understand the load order of the list either. all I know is that somehow my game isn't broken, yet.
El_Tres  [author] 17 Oct, 2017 @ 4:57pm 
I have an older vanilla version of this mod, but it doesn't have as much content, I do not update it anymore though. Check my workshop.
DarinM 17 Oct, 2017 @ 6:41am 
Deleted my previous post, because of my error. Sorry for not reading the whole screen. Good luck on your mod. :steamsad:
El_Tres  [author] 15 Oct, 2017 @ 11:24pm 
1709 people are not having the problem.. this mod needs all DLC as it says on the side.
El_Tres  [author] 6 Sep, 2017 @ 10:18am 
Just updated mod, with some bug fixes and more skulls and bones are now lootable. A new mod will be coming soon that will have more lootable and minable bones, and possibly some necromancy spells/abilities.
El_Tres  [author] 27 Aug, 2017 @ 6:04pm 
There is a mod like that. I don't remember what it's called. I wish they would have had the Fallout New Vegas survival mode and item deterioration. They got lazy at creation, hence why we have to mod it.