Arma 3
[TDM/CO/PvP 21] Factory-Clash
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Actualización: 21 FEB 2016 a las 11:00

Actualización: 21 FEB 2016 a las 3:10

Updated from static backpack objective which had no end goal, to a HVT / Intelligence Officer which each team must attempt to lead to their own side's extract point. Added vehicles as well.

Actualización: 9 MAY 2015 a las 10:53

Touched up look of Inteligence.

Actualización: 30 ABR 2015 a las 19:41

Update:
- Minor optimizations to code
- Modified recoil effects based on Cfg Values
+ Compatibility with any weapon for improved VAS/Arsenal integration

Actualización: 29 ABR 2015 a las 23:52

Update: Much Optimize

Added Features:

- Side Relations Parameters: Independent can be Friendly to Blufor or Opfor
+ 1 Vs All ?

Much Optimise

- Reduced Script Overhead: Up to 90x more efficient code.
+ Much better framerate, much less stuttering! Now I can enjoy the First Person Effects. YEE-Haw. Enjoy.

Actualización: 28 ABR 2015 a las 23:38

Hotfix:
AI were spawning on eachother since respawn makeover.
- AI now respawn at their designated respawn points.

Actualización: 28 ABR 2015 a las 23:12

Added Features:

- VAS and BIS Virtual Arsenal Option (Enable in Parameters Menu)
+ If enabled, each spawn point will now have a VAS/Arsenal Box spawned with protective barriers

Actualización: 28 ABR 2015 a las 22:42

Update:

- Added Recoil Shake / Blur for immersion! (Can be disabled in parameters separately)
- Disabled IEDs by default (re-enable-able in parameters menu)

Actualización: 28 ABR 2015 a las 19:06

Horray Update:
- Randomized Spawning
+ 4 Locations per side to choose from
++ No more overlap of spawn locations - no more spawning ontop of enemies or vice-versa.
+++ Randomized per location. Unit will spawn random direction and distance behind selected location now.

PP Effects Fixed!
- Damage/Injured effects now work in multiplayer
+ Injured effects are now enabled by default

Other Updates
- Objective Zone marker now changes color based on which team holds the INTEL.
- Stray Markers are now cleaned up for all clients if the markers are not in use for any purpose.

Actualización: 26 ABR 2015 a las 19:20

Update: Bug Fixes!

Multiplayer and JIP Fixes

-Objective Icon / Advanced Intel properly displays now for All Clients including JIP
-Intel Radio Sounds now broadcast properly for All Clients including JIP if enabled.
-Intro Sequence works now for All Clients including JIP
-Disabling AI Radio (Audio - See Issues below) now works for All Clients including JIP
-Fixed Ending!! Game was contining after outro sequence. Now All Clients including JIP see if their team won or lost.
-Respawn Direction Setting towards Intel now works for All Clients including JIP


Multiplayer and JIP Issues

-JIP Clients joining a session in progress will kill all players on first spawn: Issue with BIS Respawn Template... working on solution
+If a player is killed by a JIP spawn and was holding the Intel, the intel is deleted. Working on solution.
++Best bet: Start game with all clients connected from the beginning and password protect the server.

-Damage/Injured/Hit Effects now disabled by default: If more than 1 player is playing, all units will recieve the effects if any client is hit.
+If you want to use this, only enable it when playing alone with AI until I find a fix.

-Clients other than host will still see AI Radio Messages Text even with AI Radio Chatter Disabled.


Other Issues

-Fatigue Parameter still does not work: working on a solution.


To Do:

-Fix the issues listed above
-Implement a spawn check: If spawn location is chosen has enemies, move player random distance from that point to prevent spawning on enemies