Company of Heroes 2

Company of Heroes 2

Urban Assault
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Update: 17 Jun, 2015 @ 8:08pm

Update: 1 Apr, 2015 @ 6:17am

Update: 1 Apr, 2015 @ 4:58am

Update: 31 Mar, 2015 @ 5:52am

Update: 30 Mar, 2015 @ 9:47pm

Update: 29 Mar, 2015 @ 6:26pm

Update: 29 Mar, 2015 @ 4:38pm

Update: 28 Mar, 2015 @ 3:15am

Please Note: A part of the Original map has been removed from this updated version. I originally had made a Swastika out of a water fountain in the Palace. I created it because I wanted this map to reflect the city and it's moment in history of Nazi Germany. There was an eagle and/or giant swastika blown up at the fall of Nazi Germany by the Allies. However; It did not occur to me that something from that era. Wouldn't be allowed into the making of a map for a game that already incorporated other such things of that time period during Nazi Germany WW2. In short; I didn't know a swastika wasn't allowed in a game about WW2.

I was notified by a RELIC developer that this map was reported to them by a member of the community as containing such. The developer explained to me why it wasn't allowed and graciously gave me time to edit the map and I have agreed to do so. The developer explained " this is due to legal restrictions placed on Nazi imagery in several countries within which COH2 is for sale" I understand and appreciate that and have agreed to those terms with the utmost respect. I want to apologize to the STEAM community for a honest mistake.
If I have offended anyone ? I am truly sorry, I simply didn't know that Swastikas are not permitted anywhere in COH2. Therefore, I have removed the swastika image from the water fountain. I deleted the screenshots and removed the eerie glowing floating swastika image form the clouds over the city.
Thank you and once again. I do apologize for any offense the image might have caused. I consider myself a serious gamer and map maker within the STEAM COH2 community. Normally The map would have been banned, but the developer understood my good intentions and hard work and explained; " This map is an otherwise gorgeous piece of work, so instead of banning it outright we're giving you time to modify the design and remove the swastika. "
I posted this in-depth so that all who didn't know about swastikas with all good intentions might learn from my mistake. NO SWASTIKAS
It has been removed from this map, Thank you. JaysonV

Update: 26 Mar, 2015 @ 7:33pm

Update as per feed-back of comments and/or suggestions from players:

First, This is a large map with lots of eye candy the more stuff in the map it could be bogged down with lag or stress during game play. That's why I left the pop-cap at 150 rather than 200. There are 8 players and 200 per player could be stressful. There are two corners in the map that do not have to be utilized to obtain a victory and can be useless to visit. I have addressed this. There are two island territories that are unevenly accessible to each Team (this was done on purpose) There are tradeoffs to consider; Example: The Palace island; has two ways to enter/exit from Team 2's side and only one from Team 1's side, BUT Team 1 is much closer and right next to this island and Team 2 is much farther away. There's your trade off to that situation. An there are others to figure out. The strategic layout of this map was considered with alternative possibilities. Realism was the most important thing for me with this map. In real warfare defenders and attackers in any given situation will be met with NO even situation, but rather tradeoffs to consider instead. Don't get me wrong, I believe in making ballanced maps. An I did here with other things. But I wanted to face players with a reallistic city and accepting a situration as it is and being prepared to deal with it accordingly as a real commander would.

Here are the changes to this update:

Pop Cap; still 150 because of 8 players and map size (for more use mod)
Deleted a few unnecessary houses that did more for stress than game play
Changed a lot of eye-candy entities, to visual only instead.
Add two extra fuel points. One to each far side of the map for obvious reasons.
Changed far-side territory points to strategically control other points.

Note: this map is still open for testing and bug reports. Thank you for your considerations. EnJoy!

Update: 24 Mar, 2015 @ 3:14am

scenery tweaks