Homeworld Remastered Collection

Homeworld Remastered Collection

HomeworldRM Community Patch
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Update: 30 Jul, 2017 @ 7:53pm

Vgr Research module cost increased by 250 ru, from 500 to 750, build time increased by 15 sec (vgr are still much faster than HGN for tech rushing.)
Hgn Research module cost decreased by 250 ru from 1500 to 1250, build time decreased by 15 sec from 75 to 60 sec.
Hgn Advanced Research Module build time decreased by 20 sec from 110 to 90.

this was done to help close the gap alittle bit between the tech advantage of the 2 factions while still preserving their Asymmetric balance,
It was also done to help combat the speed at which Hw1 Races tech up.

hw1 collector collection rate increased by 13% I lowered it abit too much and now hw1 Resourcing is the worst in the game.
well aside from Turanic which arent suppose to be a real faction.. so they dont count.

Rotational speed on Kushan Resource collectors increased as the need to flip upside down to dock slows them down massively compared to their Taiidan counterparts.

Update: 26 Jun, 2017 @ 2:50am

Small tuning update to some AOE Missiles and their pen.

Update: 24 Jun, 2017 @ 7:55pm

Fixed Vgr missile corvette bug where it fired multiple missiles at a single target.

Lowered both the range and raw damage of the "Death damage" on frigates and destroyer size vessles.

updated a number of backend things to help the game run smoother.

Shrunk the mod down another 40mb by deleting unnecessary files.

Then fought with my mod-tool for 2 days to get this thing uploaded for you guys.

Update: 9 May, 2017 @ 9:02am

Reduced the Splash damage and penetration of VGR missile corvette missils vs Hw2 fighters back down to their HW2 original value. they were slaughtering everything, and that was not intended.

HWR
Mines: now have a 75% chance of going through shields.
Mine Damage vs platforums adjusted. ((# of mines needed to kill a plat @ armor levels.))
(1mine @ level 0, 2 @ level 1,2 @ level2)


Resourcing: Decreased HW1 collection rate by 33% (they will stay on rocks longer) im trying to curbe the Resource superiority of HW1 while keeping their historical 650 RU holds.
Changed HW1 Starting fleets to have 6 collectors again instead of 4.


General Balance:
HW1 Assault frigs vs HW1 corvs accuracy increased on gun from .25 to .35, and assault bomb increased from .14 to .25.
(this was done for 3 reasons, 1 the assault frig damage is really low, 2 it will help counter salvage corvettes, 3 they are suppose to be an anti corvette unit,
and lastly the accuracy was to low.)

decrased grav-well speed by 4. (not much but i want collectors to beable to catch them alittle better)

kamakazi damage for collectors changed abit. it takes 2 HW2 collectors at armor 2, to kamakazi a grav to death, and 1 hw1.
((remember kamakazi is HP based.))

Push effect on Turanic gun platforums removed.

Update: 10 Jan, 2017 @ 11:06am

Slightly Improved Hw2 Gunturret Accuracy vs hw1 and hw2 fighters.

Fixed a big bug with the Taiidan Heavy Corvettes firing arcs that prevented the guns from firing.

Update: 8 Jan, 2017 @ 6:44am

Made the patch ALOT smaller with this update. if i need to add the Hod files back someday i can.

Update: 7 Jan, 2017 @ 4:16am

Lots of bug fixes.
Main pass on reworking the population. (if anyone finds any bugs like, "ships that cant be built") please tell me asap.
Enabled the HW2 Races.
lots of back end balance changes.

Notable balance changes:
Changed Hw2 collectors resource income (increased it)
Lowered the Build time of HW2 Hyperspace modules, Hyperspace Inhibitors, and HGN advanced Research module.
Lowered the number of default HW1 Collectors in the starting fleet back down to 4.
Changed Scuttle and death explosion damages back to the old community patch levels. (much larger and more powerful)
Changed Kamakazi damage back to how it was in the old Community patch.

Added some quality of life changes:
Renamed the Advanced production research so you can tell what it is in the que. that was something that always bugged me.
Added the ability for VGR and HGN Battlecruisers to build probes and scouts.
(i was bored and thought it would be cool, though if people dont like this i can take it out)
Hw2 platforms now have the ability to slowly heal over time.

Gearbox F ups that i fixed:
Added original Hull Defense gun sound effects and bullet FX back to Hgn and Vgr Ships.
Found and fixed Hgn Gunship and Pulsar SFX.
Fixed Loiter Range of ships healing and guarding. (for the most part anyway. the HW2 engien still does some dumb stuff in reguards to this sometimes.)
removed shield from Tai defense fighter, and added back the old weapon that shoots down missiles.

i honestly cant remember everything i did. i spent almost 2 months working on this.


Up next on my Todo list is
Any bug fixing that is needed. (including any population issues that may or may not still be there.)
Some balance changes based off feedback and play testing.
Making the mod Campaign Compatible again.

Thank you and i hope you guys enjoy this update.

Update: 28 Dec, 2016 @ 6:32pm

fixed some critical population issues from the christmass patch, also laid alot of ground work for the upcoming Hw2 races update.

Hw2 races will likely show up in the next version of this.

Update: 25 Dec, 2016 @ 12:31pm

fixed a number of issues with the 1st pass of the teaser release, and also included my 1st pass on the reworked unit cap.

also slimmed down the mod by another 150 mb.

Update: 21 Dec, 2016 @ 4:56am

1st Installment of the total community patch rebuild.