Sid Meier's Civilization V

Sid Meier's Civilization V

Artificial Intelligence Human Strategy
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Mis à jour le : 16 juil. 2015 à 16h55

Changed culture building flavors to entice AI to pursue culture victory effectively if they choose it as their grand strategy. AI understands that archaeologists are useful for culture victory.

Mis à jour le : 27 mars 2015 à 20h13

Mis à jour le : 27 mars 2015 à 14h42

the AI should build and/or buy walls and other defensive buildings now.

Mis à jour le : 27 mars 2015 à 9h39

Total tech tree overhaul (again). Every technology has updated and new flavor values.

Mis à jour le : 22 mars 2015 à 9h17

changed back to version 8. . . can't get SQL to work properly. In deleting the entire tech tree flavors and then inserting new ones something went wrong. the ai do not research any technologies. I reverted back to the old tech xml changes so the problem is fixed. I plan to overhaul the tech tree using xml because I know it works.

Mis à jour le : 22 mars 2015 à 8h37

trying to fix a problem

Mis à jour le : 22 mars 2015 à 1h34

Total tech tree overhaul. AI should now understand exactly what each technology will do for them. AI will prioritize fininishing out earlier era technologies over extending far into future eras. AI will prioritize certain future technologies over older techs (i.e. philosophy, scientific theory, and industrialization).

Mis à jour le : 21 mars 2015 à 17h21

THIS IS A TEST

Mis à jour le : 6 mars 2015 à 22h22

Trying to limit the number of 1-3 pop cities producing caravans and workers.

Mis à jour le : 6 mars 2015 à 21h39

Made changes to help coax the AI into building libraries first in their cities.