Arma 3
Hidden Ghillies
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Update: 15 May, 2015 @ 9:13pm

added two virtual designs as excuse to submit this update
tweaked spectre ammo to avoid "out of ammo" error
adjusted coverall camo on ethereal for better alignment of gloves/boots
replaced obsolete ELBV harness vest
swapped cfgpatches unit/weapon list so units show in zeus
added optional earthquake module (beta; please submit feedback): just drag, drop, and set the range

Update: 3 May, 2015 @ 8:07pm

moved configuration of 'A' team units to snpr_squad optional mod (kept texture files in main pbo)
replaced textures for many 'A' team units and some main ones (grass)
swapped 'A' team identities with displayName to conceal units' purpose to those looking at unit
signed snpr_squad pbo

Update: 19 Apr, 2015 @ 7:37am

reposted to fix folder issues

Update: 18 Apr, 2015 @ 11:03pm

modified coveralls for grass and weeds
added new unit with unique coverall camo
included optional squad config for quick group placement (utilizing real world modern sniper teams)

Update: 4 Apr, 2015 @ 6:51pm

changed grass ghillie to weeds ghillie
replaced old grass ghillie with new more realistic grass pattern

Update: 30 Mar, 2015 @ 10:34pm

tweaked some configs to better identify camo vs ghillie.
fixed issue with one unit not having ammo (due to rebreather vest)
dev branch full ghillie retextured with grass variant

Update: 7 Mar, 2015 @ 1:27pm

Added:
Grass ghillie
Earthcam/Muliearth uniform
Camonet [CSAT]
Two special units
Fixed:
Spotter Night [Full]: replaced rebreather with default vest

Update: 4 Mar, 2015 @ 9:28pm

Added a new fishnet ghillie
With update 1.40, added CSAT/AAF cross breeds (MTP/Woodland/Desert)
Signed with key

Update: 28 Feb, 2015 @ 8:11pm