Arma 3
Hidden Ghillies
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Update: 28 Jul, 2017 @ 4:32pm

added new B_Sniper_Strands_F
new strands texture added to list of camouflages under identity
added hidden nato_bdu.paa texture (currently alpha)
cleaned up fishnet textures to make them somewhat cleaner looking
replaced some of the gloves/boots textures for various camos to tropical (apex) colors
reenabled all unit classes so one can select them from the list in 3den (in the new faction)
moved all hidden ghillie units to their own faction
snpr_squad:
moved all units to their own faction

Update: 24 Nov, 2016 @ 5:44pm

added new "cloud forest" camo
added new "cloud forest" full ghillie (long time coming)
revamped camo naming and options for CSAT full ghillie
renamed sniper/spotters so they are easier to distinguish from vanilla when selecting units in the editor
'added' CSAT ghillie threads to NATO camo options

Update: 6 Oct, 2016 @ 10:13pm

added thermal masking to sniper squad half ghillies
added menu option to identity tab for camouflage that allows one to select from the numerous textures provided by this mod (closed ticket from previous update)
added new austrian pea, dragoncam, and night textures to the mix

Update: 9 Sep, 2016 @ 10:49pm

added new austrian pea camo
added legacy full ghillie in virtual camo
added all permutations of uniform/ghillie textures to VhC selection list (be forewarned that dev version does not have drop down for selection of textures (ticket in work: https://feedback.bistudio.com/T120213))
removed unnessesary list of uniforms from arsenal except (rolled the selection of textures into VhC)

Update: 13 Jul, 2016 @ 2:05pm

added/converted most of the textures to VhC concept (uses attributes to change texture or leave on random so the uniform determines texture)
integrated select elements from APEX update to be included in sniper squad
removed earthquake and ACM modules (separate mod released)
finally included server key
todo: create combinations of ghillie/uniform within the textures list; figure out how TI textures work so ghillies can evade thermal as well

Update: 8 Nov, 2015 @ 4:21pm

Bug fixes: missing cfgpatches entries, name changes, missing silencer on rook40 (spook)
ACM variable usage (allows for multiple modules, added option for faction types)

Update: 24 Oct, 2015 @ 11:32pm

signed earthquake mod
added Ambient Combat Manager (ACM) module (separate mod/signed): great for simulating the tension of hostile environment
added new textures
added two new units (sniper devgru/spotter ghostex)
added spook unit to snpr_squad

Update: 16 Sep, 2015 @ 8:47pm

removed backpacks from snpr_squad mod (commented the configs so one can still force original backpack config)
tweaked camo for snpr_squad members (all files are still included in pbo, feel free to extract and use alternate camos via setobjecttexture)
renamed texture files to consistently differentiate coverall vs NATO models

Update: 26 Jun, 2015 @ 11:49pm

Added: Full Ghillie Active Camo (only accessible via editor and initial load, not arsenal)

Update: 16 May, 2015 @ 3:49pm

added jungle full ghillie (great for limnos grass environments)
fixed issue with arsenal not showing perlinnoise with VR camos
moved VR sniper/spotter from MenSniper class to MenVR class
added black bandanna to VR sniper
changed phantom camo to jungle
adjusted phantom gear to match color pallet of new camo (bandanna, vest, hat, nvgoggles, and scope on rifle)