Source Filmmaker

Source Filmmaker

Hyrule Warriors: Fierce Deity
Wyświetlanie 1-10 z 15 pozycji
< 1  2 >
Aktualizacja: 19 sierpnia 2017 o godz. 10:33

-Reworked eyes, new texture/materials and correct positioning within the eye sockets
-Eyeballs disappearing when viewed from extreme side angles has been greatly minimized
-Eyelids now adjust dynamically with the view target as well as with the flexes
-TF2 Scale no longer requires the modified eyeball VMT files
-Eyelid texture cleanup
-Hair texture cleanup, better texture mapping
-Removed eyeballs from Dark skin, eye sockets are now completely red
-Both boot buckles now face the same direction

Aktualizacja: 13 stycznia 2017 o godz. 3:03

-Adjusted eye AO to fix overshadowing when eyes are opened wide

Aktualizacja: 25 września 2016 o godz. 15:48

-Added proper AO map to eyes and improved eyeball materials
-Added a lightwarp to the skin and hair to improve light wrapping
-Fixed the holes in the eye socket that became visible when viewed from the side
-Added SquintLower and SquintUpper eyelid flexes
-NoseWidth is now a stereo flex (seperate left and right sliders)
-Added corrector shapes for MouthPucker
-Minor flex cleanup
-Improved texture resolution
-Updated armor materials to more closely resemble the original game
-Fixed several minor weighting and topology errors
-Increased polycount along shoulders

Aktualizacja: 25 września 2016 o godz. 15:19

-

Aktualizacja: 19 maja 2016 o godz. 16:38

-Dark eyes now multiply the bloom value to emit light
-Added rimlight masks and a metal lightwarp to the Power Gloves

Aktualizacja: 30 marca 2016 o godz. 7:48

-Fixed some weighting issues on the sleeves

Aktualizacja: 13 marca 2016 o godz. 14:46

2016 UPDATE:

-Models have been rescaled to match typical SFM scales
-Dark effect modified to closely resemble original game
-Restored proper bone rolls from original skeleton
-Added a lightwarp effect
-Default eye materials now multiply their bloom values to emit light
-Increased polycount on boots
-Significantly improved torso weighting
-Added jiggle manipulator bones to cap
-Fixed awkward jiggle deforms on hair
-Fixed specularity seams inside the mouthbox
-Fixed Teeth not remaining static during MouthUp flex (JawV)
-Cleaned up normal map
-Adjusted rimlight mask
-Remade textures and materials on Power Gloves
-Added an idle animation

Aktualizacja: 21 sierpnia 2015 o godz. 7:28

-Adjusted UseNormalEyes flex to fix potential z-fighting between the white eyes and the normal eyes.

Aktualizacja: 1 sierpnia 2015 o godz. 4:30

-Improved preset poses
-Body is now compiled from SMD to combat DMX weighting errors
-Fixed various flex errors and improved facial topography
-Improved accuracy of tongue flexes
-Eye textures are now a bit cleaner
-Improved mesh and materials of mouthbox
-Softened rimlight
-Certain materials now use a shared location used with all of my Hyrule Warriors releases
-Replaced TF2 cubemaps with Hyperchaotix's custom ones
-Improved various materials
-hlp_hip now only rotates the pelvis instead of the entire lower body
-Improved ear weighting

Aktualizacja: 8 czerwca 2015 o godz. 2:28

-Fixed ER phoneme not activating