Source Filmmaker

Source Filmmaker

Hyrule Warriors: Fierce Deity
Mostrando 1-10 de 15 aportaciones
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Actualización: 19 AGO 2017 a las 10:33 a. m.

-Reworked eyes, new texture/materials and correct positioning within the eye sockets
-Eyeballs disappearing when viewed from extreme side angles has been greatly minimized
-Eyelids now adjust dynamically with the view target as well as with the flexes
-TF2 Scale no longer requires the modified eyeball VMT files
-Eyelid texture cleanup
-Hair texture cleanup, better texture mapping
-Removed eyeballs from Dark skin, eye sockets are now completely red
-Both boot buckles now face the same direction

Actualización: 13 ENE 2017 a las 3:03 a. m.

-Adjusted eye AO to fix overshadowing when eyes are opened wide

Actualización: 25 SEP 2016 a las 3:48 p. m.

-Added proper AO map to eyes and improved eyeball materials
-Added a lightwarp to the skin and hair to improve light wrapping
-Fixed the holes in the eye socket that became visible when viewed from the side
-Added SquintLower and SquintUpper eyelid flexes
-NoseWidth is now a stereo flex (seperate left and right sliders)
-Added corrector shapes for MouthPucker
-Minor flex cleanup
-Improved texture resolution
-Updated armor materials to more closely resemble the original game
-Fixed several minor weighting and topology errors
-Increased polycount along shoulders

Actualización: 25 SEP 2016 a las 3:19 p. m.

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Actualización: 19 MAY 2016 a las 4:38 p. m.

-Dark eyes now multiply the bloom value to emit light
-Added rimlight masks and a metal lightwarp to the Power Gloves

Actualización: 30 MAR 2016 a las 7:48 a. m.

-Fixed some weighting issues on the sleeves

Actualización: 13 MAR 2016 a las 2:46 p. m.

2016 UPDATE:

-Models have been rescaled to match typical SFM scales
-Dark effect modified to closely resemble original game
-Restored proper bone rolls from original skeleton
-Added a lightwarp effect
-Default eye materials now multiply their bloom values to emit light
-Increased polycount on boots
-Significantly improved torso weighting
-Added jiggle manipulator bones to cap
-Fixed awkward jiggle deforms on hair
-Fixed specularity seams inside the mouthbox
-Fixed Teeth not remaining static during MouthUp flex (JawV)
-Cleaned up normal map
-Adjusted rimlight mask
-Remade textures and materials on Power Gloves
-Added an idle animation

Actualización: 21 AGO 2015 a las 7:28 a. m.

-Adjusted UseNormalEyes flex to fix potential z-fighting between the white eyes and the normal eyes.

Actualización: 1 AGO 2015 a las 4:30 a. m.

-Improved preset poses
-Body is now compiled from SMD to combat DMX weighting errors
-Fixed various flex errors and improved facial topography
-Improved accuracy of tongue flexes
-Eye textures are now a bit cleaner
-Improved mesh and materials of mouthbox
-Softened rimlight
-Certain materials now use a shared location used with all of my Hyrule Warriors releases
-Replaced TF2 cubemaps with Hyperchaotix's custom ones
-Improved various materials
-hlp_hip now only rotates the pelvis instead of the entire lower body
-Improved ear weighting

Actualización: 8 JUN 2015 a las 2:28 a. m.

-Fixed ER phoneme not activating