Garry's Mod

Garry's Mod

Combine Forcefields
Showing 1-6 of 6 entries
Update: 11 Mar, 2015 @ 8:40pm

Fixed a small prediction error. Fixed a typo. Certain projectiles can now pass through (smg grenades still buggy). Lowered the volume of the ambient electric hum. Added a video

Update: 6 Feb, 2015 @ 7:24pm

(Probably) Fixed an error when pressing E on a forcefield when there are no whitelisted players.

Update: 24 Jan, 2015 @ 1:14pm

Forgot to change the function that sends info to connecting players. Done.

Update: 24 Jan, 2015 @ 1:13pm

I'm hilarious. They should work again now. Sorry.

Update: 24 Jan, 2015 @ 9:10am

Forgot to include the code to dissolve entities. Oops.

Update: 24 Jan, 2015 @ 8:28am