Garry's Mod
Pikmin Rewritten (Beta) V3.5
Visualizzazione di 1-10 elementi su 21
< 1  2  3 >
Aggiornamento: 1 giu 2018, 18:05

nectar fix and ui removal

Aggiornamento: 31 mag 2018, 1:13

Added Physics Damage, Added a Fix to Lifeguard Feature, Dismissed Pikmin AI, Group Disbanding, Dismissed Coloring

Aggiornamento: 1 nov 2016, 19:58

Made bramble fences harder to break.

Aggiornamento: 26 ago 2016, 17:43

Fixed yellows not going to onion bug.

Aggiornamento: 2 ago 2016, 14:33

Pathfinding and stuff

Aggiornamento: 30 lug 2016, 21:12

a thing

Aggiornamento: 30 lug 2016, 20:35

Changes - NPCs will now attack Pikmin! - Some NPC attacks may not work on Pikmin, so this feature can be quite buggy - This includes friendly NPCs (ie Resistance); this may be subject to change in the future - Pikmin can now be affected by triggers (ie trigger_hurt) - Purple and White Pikmin now separate upon dismiss, like the other three types - Purple and White Pikmin will now carry spoils to a random Onion (this may be subject to change in the future) - Killing an NPC now drops either nectar OR a 1 pellet, instead of just nectar - If Pikmin are ordered to charge at nectar, flower Pikmin will now ignore the command - Quite a few spawnlist changes: - The Louie Gun is now in the same Weapons category (Pikmin) as the Olimar Gun - Some entities in the spawnlist have been renamed (ie Red

Aggiornamento: 29 lug 2016, 17:16

Re-Compiled to try to fix any errors. (if this still does not work, download the rar provided in the description.)

Aggiornamento: 29 lug 2016, 17:13

Re-Compiled to try to fix any errors. (if this still does not work, download the rar provided in the description.)

Aggiornamento: 28 lug 2016, 10:40

Massive Update, play GMod to find out!