Space Engineers

Space Engineers

Additional Refineries - Enabled [OLD]
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Update: 26 Jul, 2015 @ 5:52am

Update: 26 Jul, 2015 @ 5:34am

Update: 26 Jul, 2015 @ 4:46am

Update: 26 Jul, 2015 @ 3:44am

Update (26.07.15)
-Updated the textures to the "Dx11ready" stock refinery textures
-Now you can mount refinery modules to boost efficiency even further
-Basic screenshot added

-Fixed:
<Bug>Note from (30.01.15) :
These refineries have yet another ItemId than the "original" ones. So if they ever get officially released
to the public by KHS, "my" Refineries will show up in addition to the originals.</Bug>

The refineries with my "wrong" ItemIds are no longer buildable (existing ones will still be there).
All new built ones will have their "original" (KHS´s) Ids.




Update: 30 Jan, 2015 @ 2:23am

-> Fixed the Assemblers Big Block production panels not showing any items. (Yes, it was me, sorry for that).. You can now again order Big Blocks in the Assembler


Note: While "fixing" the above mistake I noticed another thing I forgot to change back.
These refineries have yet another ItemId than the "original" ones. So if they ever get officially released to the public by KHS, "my" Refineries will show up in addition to the originals.

Update: 21 Dec, 2014 @ 7:06pm

"Release"