Space Engineers

Space Engineers

SpaceHook v1.2
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Actualización: 2 NOV a las 15:54

# 🌐 Version 1.2 - "Multiplayer Synchronization Update"
*Released: November 2, 2025*

## 🎮 MULTIPLAYER SUPPORT
- **Server-Authoritative Physics**: Full multiplayer compatibility with proper client-server synchronization
- No more rubber-banding when reeling in multiplayer games
- Server validates and applies velocity to prevent position desync
- Smooth movement across all clients like single-player experience

## 🔧 TECHNICAL IMPROVEMENTS
- **Network Layer Implementation**: Added `SpaceHook_Network.cs` using native Space Engineers multiplayer API
- Minimal, lightweight networking code (no external dependencies)
- Uses `MyAPIGateway.Multiplayer` for reliable message handling
- ProtoBuf serialization for efficient network traffic

- **Refined Fake Block Pattern**: Applied best practices from BuildInfo MultiTool reference
- Changed component from SteelPlate to ZoneChip (rare item) to prevent accidental placement
- Added `SpaceHookDefenseChecker` session component for robust initialization
- Fixed category configuration to vanilla standards

## 🛡️ BUG FIXES
- Eliminated "steel plates required" prompt when equipping tool
- Improved defensive DeactivateCubeBuilder calls for stability

Actualización: 1 NOV a las 11:19

# 🎯 Version 1.1 - "Visual Enhancement Update"
*Released: November 1, 2025*

## 🎨 NEW VISUAL FEATURES
- **🟠 Orange Firing State**: Cable now turns orange when hook is traveling to target
- Clear visual feedback showing hook is in flight
- Enhances user experience with obvious state transitions
- No performance impact - simple color change

## 🎮 QUALITY OF LIFE IMPROVEMENTS
- **Mouse Wheel Reel Speed Control**: Scroll wheel now adjusts reel speed (5-50 m/s)
- No more confusing range adjustments
- Intuitive speed control for different situations
- Fast traversal (50 m/s) or precision movement (5 m/s)

- **Fixed 1000m Targeting Range**: Consistent long-distance grappling
- Removed variable range confusion
- Optimal balance for large structures and space traversal
- Reliable performance at extreme distances

- **Enhanced Visual State Flow**:
1. 🔴 **Red** → Invalid target
2. 🟢 **Green** → Valid target, ready to fire
3. 🟠 **Orange** → Hook traveling (NEW!)
4. ⚪ **Gray** → Hook connected
5. 🔵 **Blue** → Reeling in progress

## 🔧 TECHNICAL IMPROVEMENTS
- **Streamlined Chat Commands**:
- Removed `/spacehook range` (no longer needed)
- Kept `/spacehook info` and `/spacehook reset`
- **Input Optimization**: Fixed spam notifications (single-click detection)
- **Removed Redundant Notifications**: No more "Mag boot lock engaged" spam

Actualización: 29 OCT a las 22:56