Conquest of Elysium 5

Conquest of Elysium 5

The Conjuror
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Update: 30 Oct @ 7:51am

Changed Eerie summoning rituals to require being near (within 1 square of) "-76 void plane" instead of directly on "50 void". This will hopefully make them a bit easier to use.

Update: 29 Oct @ 8:05am

Summoning ritual prices overhauled...again.

Recruitment chance for Dreamers increased from 1% to 2%.

Update: 28 Oct @ 5:57pm

Starting commander Ephemeral Dreamer changed to a Verdant Dreamer.

Update: 28 Oct @ 5:06pm

Fixed a typo preventing Peregrine Coalescence from being learned.

Update: 28 Oct @ 3:22pm

Added events to automatically commanderize all Dreamtouched, Spellmarked, Warped, Altered and Awry, except the Unstable ones.

Update: 28 Oct @ 1:24pm

Remembered WHY all conjured units created via summoning ritual have to spawn as commanders, so they all do that now, like they did before... >_> It's because they don't follow their wander behaviors unless they're commanders.

Changed monster spawning rates for conjured units that spawn other conjured units back to 8% from 4%.

Update: 28 Oct @ 9:16am

Costs of promotion rituals and new Dreamers significantly reduced.

Update: 28 Oct @ 8:13am

Conjured Frost and Fire Drakes have been fixed to have the correct sprites and traits.

The class now starts in a Hut, and learns rituals that can upgrade it as they level up.

Starting units and commanders have been changed and will now spawn gradually over the first few years of the game.

Conjured units summoned via rituals no longer all spawn as commanders. Only conjured units that spawn other units are now commanders.

Update: 27 Oct @ 10:20am

Minor adjustments to starting units.

Update: 27 Oct @ 9:42am

Starting commander changed from Peregrine Dreamer to Affluent Dreamer. Affluent summoning rituals only cost gold, so this should be a more reliable start than Peregrine, which requires diamonds.

The second starting commander and some of the starting units have been changed or increased.

Prices of summoning rituals reduced by 75 percent.

Dreamtouched, Spellmarked, Warped, Altered and Awry no longer explode on death. They also now spawn as unstable, weaker, stationary versions, which turn into their full versions after a couple turns. These unstable versions cannot summon minions in combat as a ranged weapon action like their counterparts, and have fewer, less powerful combat spells.