RimWorld

RimWorld

Milira Faction: Milira Imperium
Showing 1-10 of 41 entries
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Update: 28 Oct @ 10:16am

Corrected pawn default faction.

Update on 10/29/2025 4:16:00 AM.

Update: 28 Oct @ 7:04am

Dragonslayer spear's weapon skill has become a psycast which cost psyfocus and has no cool down time.

Update on 10/29/2025 1:04:15 AM.

Update: 28 Oct @ 12:44am

No shuttle in quest: Pirate hide out now.

Update on 10/28/2025 6:44:20 PM.

Update: 27 Oct @ 9:38pm

Updated incident worker for fallen angel to Imperium.

Update on 10/28/2025 3:38:39 PM.

Update: 27 Oct @ 11:23am

Lowered probability of recruiting the first unique pawn from about 78% to 54%.

Update on 10/28/2025 5:23:16 AM.

Update: 27 Oct @ 11:00am

Added an Mod setting option to decide enable unique pawn can be recruit or not.

Update on 10/28/2025 5:00:50 AM.

Update: 27 Oct @ 10:35am

Added several unique characters to Comms console recruit.

Update on 10/28/2025 4:35:05 AM.

Update: 26 Oct @ 7:55pm

Auto plasma turret has been enhaced.

Cooldown time: 10.8 reduced to 2.5.

Update on 10/27/2025 1:55:30 PM.

Update: 26 Oct @ 10:22am

Added requirement for some status only appear in Odyssey.

Update on 10/27/2025 4:22:49 AM.

Update: 25 Oct @ 3:32pm

Updated hints by using hyperlinks.

Enhanced plasma turret the cool down time is reduced to 1/2.

Dark matter constraint only cost 40000W power now.

Update on 10/26/2025 9:32:53 AM.