Garry's Mod

Garry's Mod

Can Minigun (By _Kilburn) [Revived]
Affichage des entrées 1-10 sur 11
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Mis à jour le : 14 oct. à 20h15

Mis à jour le : 13 oct. à 17h52

All known bugs are fixed, and the custom models now are completely accurate

Mis à jour le : 13 oct. à 17h08

-Fixed an issue where attempting to fire for the first time without ammo would cause a not yet set spread value from being called. (and softlock the gun as well.)

When the weapon is first used, it sets a CurrentSpread variable for each shot to calculate the gun's accuracy, however if the gun cannot fire, it would still call the variable which would not exist yet.

This now defaults to 0 if the variable doesn't exist, and it will be set properly once fired.


- Added a small script which adds 200 rounds upon being equipped for the first time.

The ammunition is usually not added on its own because the main clip size is 9999 to allow as many cans to be stored as possible, while the default clip is 200 rounds, if the default clip variable doesn't exceed the main clip value, then no additional rounds are added as reserve ammunition.
This script works around this issue.

Mis à jour le : 13 oct. à 16h41

Finally got around to making 6 barrels instead of 4.
Added an optional command that makes the minigun shoot various real world sodas instead of Dr Breen's Private Reserve.
(canminigun_sodas 0 = Off, 1 = On [Off by default])

Removed (hopefully) all unused files and any in-script requests for said nonexistent files

Mis à jour le : 12 oct. à 20h40

patch again

Mis à jour le : 12 oct. à 20h17

Patched cans being able to collide with invisible triggers such as trigger_soundscape or other objects that dont have physicsobjects assigned to them.

This caused the projectiles to appear to hit nothing and immediately become harmless.

Mis à jour le : 11 oct. à 16h46

small patch

Mis à jour le : 11 oct. à 16h02

small patch

Mis à jour le : 11 oct. à 15h47

Muzzleflash lighting fixed

Mis à jour le : 11 oct. à 15h30

Addition: Tap Secondary Fire while looking at a can to suck it up into the minigun and restore ammo

Fixed shooting sounds playing after having no ammunition left.