Arma 3
Active Threat Interception System
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Update: 17 Oct @ 9:12pm

Version 0.0.3.1

-Fixed APS not functioning

Update: 17 Oct @ 7:05pm

Version 0.0.3 — System Optimization & Feature Expansion

Performance: Optimized all core functions for improved efficiency and lower script overhead.

Threat Detection: Streamlined detection loop to reduce unnecessary calculations and increase responsiveness.

Reload System: Added configurable reload limits and intervals between full reloads.

Failure Mechanics: Introduced intercept failure chance (0–100%) for added realism and tunability.

Ignored Ammunition: Added support for custom ignored ammo lists to exclude specific projectile types.

Debug System: Implemented optional debug mode (off by default) with system messages shown only when enabled.

Initialization: Improved entity initialization handling via mission event hooks for better compatibility with dynamically spawned vehicles.

Stability: General cleanup and reliability improvements across all APS functions.

Update: 10 Oct @ 6:33pm

Changelog

- Added projectile detection for RocketBase, MissileBase, and ShellBase classes.

- Implemented velocity filtering: only intercepts projectiles between 10 and 1000 m/s.

- Added proximity filtering using APS_INTERCEPT_RANGE and APS_DETECTION_RANGE.

- Created APS_fnc_effects to trigger a SmallSecondary explosion at the intercepted projectile's location.

- Added APS_fnc_intercept to intercept the first valid threat and consume one charge.

- Implemented APS_fnc_reload with a single full reload cycle and 60-second countdown.

- Added crew-only systemChat notifications for reload progress and depletion.

- APS only activates when the vehicle is crewed.

- APS disables permanently after one full reload.

- All logic modularized into dedicated functions: init, monitor, detect, intercept, effects, reload.

- APS initializes automatically for allowed vehicle classes at mission start and on entity creation.

- All settings are configurable via CBA Addon Options.

Update: 9 Oct @ 10:12pm

Version 0.0.1

# Initial Release