Space Engineers

Space Engineers

InfoLCD - Apex Update
Showing 1-5 of 5 entries
Update: 9 Oct @ 4:54pm

Update 4!

Damage Control screen revisit
I just went ham here, and added a number of block categories. This wasnt me adding in block names, but rather setting up a series of searches that clumps blocks together in groups. That SHOULD mean that this will work with modded blocks as well. And anything that the Damage Control screen does not recognize will get added to the Misc category. I might add a second config file here to allow folks to add their own blocks in the same way that they can add items

Anyways, this was a pretty substantial update
If you see this, im going to be away from my computer for a few days. Please reset your Damage Control screen and tinker with this. Let me know what you think. What works, what does not, etc... any feedback helps!

Thank you in advance!

Update: 8 Oct @ 6:12pm

Update 3!

Ammo screen revisited
- Made sure the mod was properly aware of fireworks ammo
- Added options to toggle on or off Grid ammo and Hand ammo
- As before, you will need to reload the app on your LCD screen to see the new options

Components Screen
- Added options to toggle on or off components and protoComponents
- Protocomponents are all prototech components

Containers screen
- Updated the corner LCD view to just show the number of cargo containers on the grid
- This screen needs a second pass to ensure it is just displaying cargo containers, and not every block on the grid with an inventory. Next patch!

Damage Control screen
- Updated the corner LCD view to give an overall grid health bar instead of attempting to show the same information that the full size lcd screen was showing

And thats it for today, take a look!



As always feedback and suggestions are more then welcome!

Update: 7 Oct @ 6:05pm

Update 2!

Took a look at the Airlock, Ammo, and cargo screens

Airlock screen got no changes
Ammo screen got just a small amount of housekeeping
The cargo screen however, got changed a fair bit

YOU WILL NEED TO RE-LOAD THE CARGO APP ONTO YOUR LCD SCREENS TO SEE THE NEW OPTIONS

Apologies for the inconvenience folks, but IO think you will like the update
Cargo sorting has been made much more granular now. Instead of just Ammo, you now have Hand Weapon or Grid ammo you can toggle on or off. Seeds, Cooked Food, Raw Food, Seeds, Prototech Components and more have been added as potential categories you can see.

Take a look!



.....and after posting this screenshot, I realised I forgot to change the word Total at the top of the cargo screen to Cargo Used for consistency. Ill get that next patch

Update: 5 Oct @ 10:10am

Ok, first update!

The mod is now aware of seeds, meal packs, ptototech components, etc
I was also rolling around in my head the issue with making this mod aware of items included in other mods. I plan on using the Engineered Coffee mod in my own server, and I really needed a way to add those coffee items without having to hard code things in, and upload a completely new version of the mod

Took a bit of tinkering, but I added in an additionalItems.ini file. When this mod loads, it will read that file and load any items added to it from other mods

For best results, ensure that the InfoLCD mod is LAST on your load order. This gives other mods a chance to load all their items first. Strictly speaking you dont need to follow this rule, but you should for best results

As an example, I included items from the Paint Gun mod, and the Concrete mod

Additionally, all items now have a sortId property. At the moment this does nothing, but I will be using it when getting granular with the various items screens. When adding items to the .ini file mentioned above, any item missing its sort id will just get a default sort id of misc.

I have done some testing, this all appears to be working so far. Please feel free to play around and break things. If you do break things, please let me know and include any errors that pop up

Next step is to start working through the different apps, and get them updated!

Update: 4 Oct @ 8:28pm