Company of Heroes 3

Company of Heroes 3

(4) Duclair
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Update: 12 Oct @ 10:53am

Version 1.1
Our first major update for Duclair includes an update to the map's atmosphere lighting along with minor balance and visual imrovements.

We thank you playing and we encourage you to continue sharing your feedback with us so we can continue improving the map!

Visual Improvements
  • Duclair now starts at a warmer evening atmosphere. Previously this atmosphere would appear as a transition 5-10 minutes into the game but we've opted instead to make this the primary and single atmosphere for the map.
  • Updated the custom handmade tactical map with visual improvements.
  • Various additional decal and splat changes.

Balance Changes
    Resource Point Adjustments
  • The map's center munitions have been swapped so that the base-adjacent munition points are now the +16 munitions and the two central munition points near the center VP are now +10 munition points. Player found that the center area was too difficult to retake if lost due to the consequence of losing high munitions and the slow capping speed of high resource points.

    New Buildings
  • The two-floor red house by the town's park (northeast of the map) has been replaced with a shorter, one floor barracks with a blind spot facing east. This has been done to reduce the impact and presence of this building.
  • The double farm buildings by the munitions point directly north of the center VP have been reduced down to just a single farm building with windows now facing south. This should enable more use of this structure while maintaining its intended low power level.

Update: 6 Oct @ 10:08am

Version 1.0.1
  • Updates to custom handmade minimap.

Update: 3 Oct @ 6:59am