RimWorld

RimWorld

Rimpsyche - Disposition
Showing 1-5 of 5 entries
Update: 4 Oct @ 1:32am
by Maux

[Auto-generated text]: Update on 10/4/2025 5:32:11 PM.
v. 1.0.4

v 1.0.4 Brings about better Ideology, Royalty support and UI and bug fixes
[UI]
Show global certainty loss factor explanation on Ideology UI

[Fix]
Ability Counsel reporting wrong mood value.
Meditation Joy not checking safty

[Translation]
Add : Psyche_CounselEffect

Update: 3 Oct @ 10:21am
by Maux

[Auto-generated text]: Update on 10/4/2025 2:21:15 AM.

[Fix]
Some stats not being applied with Ideology

[Translation]
Add: RP_Stat_ConversionPowerMult

Update: 2 Oct @ 10:40am
by Maux

[Auto-generated text]: Update on 10/3/2025 2:39:58 AM.
v.1.0.2

1.0.2 version brings about the first batch of Mod integration.

Feature:
Thoughts from Combat Extended, Dubs Bad Hygiene, V Social Interaction Expanded, V Cooking Expanded, V Brewing Expanded has been tagged.
Shorten the panic attack min time so that pawns are less likely to stupidly bleed out due to panic attack.

Fix:
Tend over shame setting default value was set to true.
Non-colonist fleeing out of map. I have unified the mechanism so that panic attack now uses Disposition flee mentalstate regardless of pawn faction for now. I will think of a better way to make viable hostile pawns flee out of the map and add back the feature later.

Refactor:
ThoughtDB's missing ThoughtDef log is now a warning instead of an error.

Update: 1 Oct @ 5:22pm
by Maux

[Auto-generated text]: Update on 10/2/2025 9:22:14 AM.
v 1.0.1
Fix: Ideology dll was using an older build

Update: 1 Oct @ 6:21am
by Maux

[Auto-generated text]: Initial upload.