Arma 3
K9 Companion
Showing 1-4 of 4 entries
Update: 2 Oct @ 6:06pm

-Fixed a minor issue causing you to lose ace commands when the k9 entered its injured state

Update: 30 Sep @ 6:56pm

- Fixed some minor issues, including "Become Handler" not hiding for other clients.
- Added keybinds to use common commands instead of going through the ace actions. (CBA)
- Added "pet" functionality so you can now pet the dog.
- Added code to block LAMBS and VCOM Ai from influencing the k9 unit. (Hopeful fix)

Update: 28 Sep @ 3:10pm

Update: 28 Sep @ 3:06pm