BallisticNG

BallisticNG

Parashant
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Update: 25 Sep @ 10:50am

Hi there, and thanks for all the fish!

Version 1.2 is here.

I finally updated the track to work with the current BallisticNG version. I couldn't figure out how to get it updated with all the new tools so I reuploaded it under a new workshop id.
I felt free to put your nice comments and stats of my previous Parashant workshop upload in the new screens. :)


Here is the changelog of the older versions:


Update: 26 Jan, 2018 @ 12:14am

Version 1.1.3: Minor Mesh collider changes


Update: 25 Jan, 2018 @ 11:08pm

Version 1.1.2: Fixed Billboard flickering with PS1 Vertices


Update: 6 Jan, 2018 @ 9:50pm

1.1.1 Fixed Ship Shadows - minor changes


Update: 3 Jan, 2018 @ 11:08pm

Version 1.1
- Fixed Autopilot glide slopes at jumps
- Fixed Soundscapes
- Changed some Pit/Start textures
- Added some Track Mesh Colliders
- 9 Spawn Points (increased pattern spacing by 1 tile, retro style)


Update: 29 Dec, 2017 @ 2:28am

Initial Public Release 1.0