Ravenfield

Ravenfield

Cities, Towns, Hills and Breakthrough
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Update: 8 Oct @ 5:01pm

Improved Castle's exit, bots should derp less with vehicles
Renamed Hileceptor to Direstrait
Minor visual improvements

Update: 7 Oct @ 5:59pm

Added backdoor to airport hangers + modified normal spawn points + added a couple more crates
Minor visual changes

Update: 7 Oct @ 2:39pm

Minot visual fixes

Update: 7 Oct @ 6:03am

Fixed Licheptore side flags name (now West and East)
Added side vehicle passage from Licheptore center to Licheptore East
Small improvements for the attack side on Castle High + added supply/heal crates in the towns to sustain the fight
Added alternative routes from Castle to Airfield
Added supply crates on the way for many areas
Small fixes & improvements

Update: 6 Oct @ 10:42am

Improved minimap! No more overlapping flags, easier battle planning / spawn selection.

Improvements on the second airport area
Minor visual improvements

Update: 5 Oct @ 11:04am

Minor visual and flags capture range improvements

Update: 5 Oct @ 5:49am

Name tag AGAIN, ffffffffffffff!

Update: 5 Oct @ 5:46am

More improvements to the Pass, added a rampart route from lower to upper castle.

Update: 4 Oct @ 3:50pm

Rework of South Bridge area
Improved Pass
Minor improvements

Update: 4 Oct @ 7:42am

Performance update
Removed ~50% of vehicles and turrets, to compensate, vehicles reappear 20 seconds after being taken instead of waiting for them to be destroyed (except aircraft). Quads respawn instantly for convenience.

+Minor improvements