Space Engineers

Space Engineers

Farmhand - Farm Manager
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Update: 30 Sep @ 12:26pm

v0.7.0 Beta

  • Major refactor of underlying code to allow it to handle significantly larger farms and more groups. Script will dynamically slow down if farms get too big (like, really really big) to avoid timeouts.
  • Updates to LCD display to include cause of death, current water usage, growth progress, and death alerts
  • Moves some items from Alerts to a new Farm Plots section
  • Adds new timer events for plants dying (low health) and configurable alert threshold
  • Default low water threshold increased to 50%.
  • New header activity animation

This update contains additions to the programmable block and timer Custom Data config. Please see the Upgrade Notes in the mod description

Update: 27 Sep @ 6:18pm

v0.6.2 Beta

  • Fixed crash that occurred when writing the custom data template to LCDs

Update: 27 Sep @ 2:37pm

Reverting back to v0.6 due to a configuration-related error

Update: 27 Sep @ 12:46pm

v0.6.1 Beta

  • Changed the verbiage of some of the Custom Data comments.

Update: 26 Sep @ 7:50pm

v0.6 Beta

  • Added support for multiple farm groups
  • Added support for cockpits and control seats with multiple screens
  • Added new timer event for when all planted farm plots are ready for harvest (as opposed to when any farm plot is ready for harvest)
  • Clarified some of the Custom Data comments
  • Minor bug fixes and optimizations

This update contains changes to LCDs and the custom data config. Please see the upgrade notes in the mod description

Update: 22 Sep @ 5:19pm

v0.5 Beta

  • Clarified the yield summary. It will now show how many plots have been planted for each seed type, as well as the total output of the plots that have finished growing.
  • Moved some information from Yield to Alerts.
  • Shows the version and date on the PB screen.

Minor breaking change: Renamed LCD option "Show Errors" to "Show Alerts." If you are upgrading from a previous version of the script, you can remove Show Errors from the Custom Data. It doesn't do anything anymore.

Update: 21 Sep @ 7:00pm

v0.4 Beta

  • Light colors on farm plots are configurable through the programmable block's custom data.
  • Script no longer takes control of light intensity and radius. You can set those to be what ever you want now through the terminal like normal.
  • Minor change to verbiage on screen.
  • Alert threshold for low ice and water is now configurable through the programmable block's custom data.

Update: 20 Sep @ 4:00pm

v0.3 Beta

  • Initial release