Intruder

Intruder

Fission
Showing 1-8 of 8 entries
Update: 27 Sep @ 9:31am

Update: 26 Sep @ 3:48pm

-Added lighting and reflections to both vents
-Added a world screen object to the keycard so it can be found easier
-Changed emergency lights to not cast shadows, improving fps
-Changed texture compression
-Changed mesh compression
-Changed doors into Lab A and Lab B to be windowed
-Fixed a wall missing wall
-Fixed a typo
-Removed security cams temporaraly due to an issue

Update: 23 Sep @ 7:06pm

-Changed round timer (6:00->4:30)
-Changed the cover in the elevator to be larger
-Fixed two vents lacking colliders
-Fixed a glitch where you could die by sitting in the heli

Update: 21 Sep @ 3:53pm

-Added medkits
-Removed heligun until its fixed

Update: 21 Sep @ 12:00pm

-Added lights to the elevator shaft
-Added cover in the elevator shaft
-Added sfx when the elevator door opens
-Added nudge zone at the bottom of the pipe to prevent camping
-Changed the elevator button to be more visible
-Fixed a hallway lacking a roof
-Fixed the back heli blade animation

Update: 21 Sep @ 7:40am

-Added baked lighting, fixing the fps issue
-Added animation to the heli's back rotor
-Added damage zone to thge heli blades
-Added map limits (Currently unmarked so be careful)
-Changed pushzones in both stairwells to be double sided
-Changed keycatd spawn locations
-Changed hacks for 'Network Security' (12->6)
-Fixed a vent cover lacking collision
-Fixed a spot where you could x-ray
-Fixed two typos
-Fixed a few misc. glitches
-Removed mirrors

Update: 19 Sep @ 5:11pm

-Improved FPS
-Added heligun that shoots morter rounds (Someone smart please make the bullets work please)
-Added invisible CSG over stairs so walking is smooth

Update: 18 Sep @ 11:02pm