Stranded: Alien Dawn

Stranded: Alien Dawn

Aquatic Lifeforms
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Update: 8 Oct @ 4:54pm

Version 2.00-506

Fixed the Scuba Gear text in Fishing Tools research.

Update: 17 Sep @ 6:09pm

Version 2.00-505

Big 2.0 Update.

Corrected various misspellings and grammar, and did some wordsmithing on the flavor texts where needed.

Organized everything in the backend alphabetically and in folders. Adjusted object group memberships.

Changed the names of some backend objects so they're clearly attached to this mod.

Completely reworked the expeditions to just now be one. Higher Farming skill will increase the amount of caught fish, as Fishing interest is tied to that skill. Will work on more later to be more in line with the original vision of them, but for now what's there is working.

Removed the Fishing research object and other cloned items that are already in Luke's Fishing mod. This will resolve the Code - Script error folks were receiving. The only difference in the Research item was the icon used.

Added Surstromming for a bit of fun. Base resource will cause Disgust happiness factor when eaten, but it's a food that will last a really long time. Conversly, made a Chef's recipe that when served properly will impart "chef's meal" happiness.

Removed Fried Fish recipe and resource as it's redundant to the one already present in the base Fishing mod.

Adjusted the recipes and expedition harvests to better reflect the size of the resource. One shrimp is not equitable to one lobster after all. ;)

Disabled Smoked Fish recipe and the Fish Smoker building (clone of the Drying Rack). Changed the Smoked recipes to use the Smoker in Justin Crause's Recipe Pack mod. It's optional, and if you don't have it, the recipes won't appear.

Changed Sushi Rolls from quick to tasty and adjusted required skill and ingredients.

Changed Seafood Scampi from tasty to chef and adjusted required skill. Changed the happiness effect from Cheerful to Chef's Meal as cheerful imparted less happiness than a tasty meal would.

Changed Raw Oysters to provide quick meal satisfaction instead of raw food unhappiness. 10% chance to get food poisoning.

Lowered fishing pole's crafting exp from normal to low.

Lowered the amount of metal needed for the Harpoon from 100 to 10. 100 was half of a mech. ;) Also lowered it's crafting exp from high to normal.

Also lowered the amount of resources and crafting exp for Scuba Gear.

Fixed the code for Fishing Tools to not affect scavenging or upgrading effeciency, as it was affecting general gameplay. Fishing only.