Easy Red 2

Easy Red 2

Towards Lislet [Mission]
Showing 1-10 of 12 entries
< 1  2 >
Update: 8 Oct @ 7:16am

Static MG34 gunners given more ammo.

Update: 7 Oct @ 8:35am

Update all Chasseurs Portés pants to blue.

Update: 6 Oct @ 10:07am

Move Phase +1 western objective from the forest (same as Phase 0) to a more northern position on the road.
Added improvised defense props to the new objective.
Added waypoint hints for some German spawns.
Moved up some French spawns in Phase +1 into the forest.
Move up the German spawn in Phase 0 (to be behind the newly moved objective of Phase +1)

Update: 6 Oct @ 8:49am

Enlarge objectives in the final phase.
Add sandbag within the western final objective, to cover a blind spot in the defenses.

Update: 5 Oct @ 10:54pm

Remove AI-once French infantry spawn in Phase +1.
Add stationary MG34 to western objective in last phase.
Move spawn of western German infantry in Phase+1, and give them a waypoint to the western point.

Update: 3 Oct @ 12:24am

Move Phase 0 AI-only spawn French tanks further back a bit, to better synchronize with the infantry.
Move the German last phase, west side spawn, a bit closer to the westernmost objective (cottage + windmill).
Add a stationary MG34 to the farmhouse + windmill objective.
Add Citroen trucks to the starting French farmhouse, as environmental storytelling (they are also driveable).
Add 5 second delay to a french motorized spawn (to prevent double-spawn deleting the truck).

Update: 2 Oct @ 7:00pm

Replace all French infantry squads with "Chasseurs Portés", motorized infantry with 2 LMGs per squad and a sapper.

Update: 2 Oct @ 12:21pm

Add defender & invader unit insignia.

Update: 29 Sep @ 12:58am

Updated German artillery & tank crews to new 1940 loadouts added in Anzio update.

Update: 17 Sep @ 3:38pm

Added sandbags to the cottage + windmill area of the final western cap point.