Stonehearth

Stonehearth

Lethal Difficulty
Showing 1-9 of 9 entries
Update: 3 Oct @ 1:17am

*Had difficult raids early on in our multiplayer save so pushing them back a few days (again this is my first real longterm playtest sorry)

!! Updated mod description

Update: 27 Sep @ 3:44am

*Late game scaling adjustment (should start later but higher numbers)
*Adjusted raid start times....again (pushed early raids back by a day or 2 but kept the later dates the same)

Update: 25 Sep @ 5:11pm

*Raids moved forward a day or 2

Update: 22 Sep @ 6:35pm

Hi everyone thank you for downloading this mod! I'm sorry but I barely started my new multiplayer save so I can finally start doing some real long term testing (I was using singleplayer before just for the early game). Anyways I found that our first couple days were boring so I'm updating the raid start times!

* Adjusted Raid times to begin happening a few days earlier
^This might be adjusted again soon

!! Updated Mod Description

Update: 17 Sep @ 4:10pm

*Increased enemy health scaling but increased the days required before it begins

Update: 17 Sep @ 4:01pm

-Reduced enemy movement speed scaling

Update: 17 Sep @ 2:56pm

*Removed some leftover files

-Delayed raids by a few days to balance out the early game

Update: 17 Sep @ 2:11pm

*Adjusted enemy scaling to start taking place later on in the game hopefully

+ Added the decreased incapacitation time to hearthlings that I forgot to include in the initial release
+Increased Enemy Armor from 2 to 2.5 baseline

Update: 15 Sep @ 10:38pm

initial release