Elin
Player Gene System (Stable)
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Pembaruan: 22 Sep @ 10:26pm

Inital Creation

Pembaruan: 22 Sep @ 9:49pm

change in game message with new body part config "Each body part uses a gene slot!"

Pembaruan: 22 Sep @ 9:37pm

Inital Creation

Pembaruan: 21 Sep @ 10:57pm

- Added RefreshGeneDropdown() method that rebuilds dropdown options after gene removal
- Integrated instant callback in PerformGeneRemoval() method

🎯 User Experience

- Before: After removing a gene, dropdown still showed the removed gene until reopening interface
- After: Dropdown instantly updates to show only remaining removable genes

Pembaruan: 17 Sep @ 1:36am

bump to stable Elin

Pembaruan: 17 Sep @ 12:54am

Technical Changelog

- Fixed positive penalty bug in CalculateSafePenalty(), enhanced SetOwner() for save/load
persistence
- Updated exhaustion calculation to use gene formula, added dynamic exhaustion display to
gene details


Bug Fixes:
- Gene Shock penalties no longer produce buffs when stats below floor
- Gene Shock penalties persist through save/load/zone transitions
- Gene removal exhaustion uses scaled formula instead of static -10

Enhancements:
- Dynamic per-gene exhaustion preview in removal interface
- Gene Shock tooltips hide when feature disabled

Pembaruan: 16 Sep @ 10:47pm

- GeneRemovalLayer.cs: Replaced player.c_genes.items.Remove(geneToRemove) with player.c_genes.Remove(player,
geneToRemove) at line 259. Added CleanupPlayerSpellIntegration() method to handle spell charge removal and combat ability cleanup. Added feat cost adjustment logic for player multipliers.
- PlayerGeneInventory.cs: Wrapped Gene Shock tooltip calculations in if (PlayerGeneSystem.EnableGeneShock.Value)
conditional. Removed duplicate "Gene removal token obtained" message

Pembaruan: 14 Sep @ 11:44pm

Inital Creation

Pembaruan: 14 Sep @ 9:22pm

bump for 0.23.198_patch1

The redundant "Gene removal tokens:" text has been removed from the Character UI.

Pembaruan: 14 Sep @ 9:09pm

Hide "Gene Shock" tool tip info in gene machine when EnableGeneShock is false