Elin
Player Gene System (Stable)
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Update: 22 sep om 22:26

Inital Creation

Update: 22 sep om 21:49

change in game message with new body part config "Each body part uses a gene slot!"

Update: 22 sep om 21:37

Inital Creation

Update: 21 sep om 22:57

- Added RefreshGeneDropdown() method that rebuilds dropdown options after gene removal
- Integrated instant callback in PerformGeneRemoval() method

🎯 User Experience

- Before: After removing a gene, dropdown still showed the removed gene until reopening interface
- After: Dropdown instantly updates to show only remaining removable genes

Update: 17 sep om 1:36

bump to stable Elin

Update: 17 sep om 0:54

Technical Changelog

- Fixed positive penalty bug in CalculateSafePenalty(), enhanced SetOwner() for save/load
persistence
- Updated exhaustion calculation to use gene formula, added dynamic exhaustion display to
gene details


Bug Fixes:
- Gene Shock penalties no longer produce buffs when stats below floor
- Gene Shock penalties persist through save/load/zone transitions
- Gene removal exhaustion uses scaled formula instead of static -10

Enhancements:
- Dynamic per-gene exhaustion preview in removal interface
- Gene Shock tooltips hide when feature disabled

Update: 16 sep om 22:47

- GeneRemovalLayer.cs: Replaced player.c_genes.items.Remove(geneToRemove) with player.c_genes.Remove(player,
geneToRemove) at line 259. Added CleanupPlayerSpellIntegration() method to handle spell charge removal and combat ability cleanup. Added feat cost adjustment logic for player multipliers.
- PlayerGeneInventory.cs: Wrapped Gene Shock tooltip calculations in if (PlayerGeneSystem.EnableGeneShock.Value)
conditional. Removed duplicate "Gene removal token obtained" message

Update: 14 sep om 23:44

Inital Creation

Update: 14 sep om 21:22

bump for 0.23.198_patch1

The redundant "Gene removal tokens:" text has been removed from the Character UI.

Update: 14 sep om 21:09

Hide "Gene Shock" tool tip info in gene machine when EnableGeneShock is false