Portal 2

Portal 2

Bhop Deep Dip - Competition Version
Visar 1–8 av 8 poster
Uppdatering: 1 okt @ 19:37

Uppdatering: 30 sep @ 21:53

Patch Notes:
- Fixed missing gel spot on the first ring at the end of floor 2.
- Fixed transition from floor 2 to floor 3.
- Fixed starting platform of floor 3. This now matches the IL.
- Added sandblock test to the left of the starting platform on floor 3.
- Adjusted the timing of the last obstacle of floor 3 to be less tight. This now matches the IL.
- Added playerclip around specific props on floor 5 to avoid them being abused to gain max velocity.
- Fixed non-functional gel on floor 5 due to luxel scale.

Uppdatering: 22 sep @ 20:19

Patch Notes:
- Added decorations next to recovery areas.
- Patched Msushi skip.

Uppdatering: 21 sep @ 21:42

Patch Notes:
- Added lip around the first tower.
- Slightly adjusted gaps on first tower.
- Adjusted hut lip to be 8 units shorter around the edges.
- Added pathways below the hut and the first gel strafe.
- Added wall to the left side of the platform after the first gel strafe.
- Fixed gap to be 16 units shorter on top of the hut.
- Added pathways below the wall strafe section at the beginning of floor 1.5.
- Added pathway below the first jump at the timed panel section.
- Made 2nd platform slightly larger for better setup after timed panel section.
- Made platform 16 units longer for easier transition after timed panel section.
- Added structures below yellow surf wall for recovery.
- Made red platform slightly larger for added recovery option at end of floor 1.5.
- Extended lip on starting platform of floor 2 to make the transition more consistent.

Uppdatering: 19 sep @ 19:41

Patch Notes:
- Lightbridges now are surrounded by hintbrushes, which is to help performance (in testing it was about a 25%-50% performance improvement overall)
- The map, when started, will now automatically set sv_cheats to 1. This is to avoid console spam when your phys hitbox rotation is automatically being reset.

Uppdatering: 17 sep @ 11:09

Patch Notes:

Floor 0
- The slope obstacle has been adjusted, and should now be more consistent to get past.
- Recovery for the slope obstacle has been added.
- Lots have been adjusted in the following ways:
- Dinkle basketball lot is now surrounded by an invisible fizzler.
- Swift lot is now surrounded by an invisible fizzler.
- Sear no jump lot texture misalignment fixed.
Floor 1
- The radio at the beginning of the floor is surrounded by a teleport trigger, preventing it from leaving the floor.
- Certain tubes now have clipbrushes added to them to prevent issues with circlejumping or moving on top of them.
- Gel spread for gel strafe after making it past the hut has been fixed to cover the entire platform.
- An extension has been added to a jump on the second half of floor 1, making it slightly easier to approach.
Floor 2
- Roofs have been added above the magnet section to avoid climbing infinitely with the blue gel.
- The fizzler box that surrounds the cube jump section has been adjusted to be slightly larger.
- The cubes, which normally were not immediately visible on the cube jump section, are now visible.
- Collision errors due to proppering certain brushes were fixed.
Other Changes
- Removed Herobrine.
Known Issues
- Lag due to looking up or down the tower when you are high up.

Uppdatering: 13 sep @ 18:04

Patch Notes:
- Fixed issue wherein the anticheat packed with the map was causing performance issues due to the fact it was counting through every entity in the map every tick.

Uppdatering: 13 sep @ 1:24

Initial release.