Portal 2
Bhop Deep Dip - Competition Version
9개 중 1~9개 표시 중
업데이트: 2025년 10월 8일 오후 8시 53분
작성자: Swiftrax

업데이트: 2025년 10월 1일 오후 7시 37분
작성자: Swiftrax

Patch Notes:
- Adjusted the timing of the last obstacle of floor 3 to be less tight.
- Modified a coin placement on floor 3 to be substantially easier. This is because the way the star platforms rotate made it unintentionally difficult to get the coin that was tied to them.

업데이트: 2025년 9월 30일 오후 9시 53분
작성자: Swiftrax

Patch Notes:
- Fixed missing gel spot on the first ring at the end of floor 2.
- Fixed transition from floor 2 to floor 3.
- Fixed starting platform of floor 3. This now matches the IL.
- Added sandblock test to the left of the starting platform on floor 3.
- Adjusted the timing of the last obstacle of floor 3 to be less tight. This now matches the IL.
- Added playerclip around specific props on floor 5 to avoid them being abused to gain max velocity.
- Fixed non-functional gel on floor 5 due to luxel scale.

업데이트: 2025년 9월 22일 오후 8시 19분
작성자: Swiftrax

Patch Notes:
- Added decorations next to recovery areas.
- Patched Msushi skip.

업데이트: 2025년 9월 21일 오후 9시 42분
작성자: Swiftrax

Patch Notes:
- Added lip around the first tower.
- Slightly adjusted gaps on first tower.
- Adjusted hut lip to be 8 units shorter around the edges.
- Added pathways below the hut and the first gel strafe.
- Added wall to the left side of the platform after the first gel strafe.
- Fixed gap to be 16 units shorter on top of the hut.
- Added pathways below the wall strafe section at the beginning of floor 1.5.
- Added pathway below the first jump at the timed panel section.
- Made 2nd platform slightly larger for better setup after timed panel section.
- Made platform 16 units longer for easier transition after timed panel section.
- Added structures below yellow surf wall for recovery.
- Made red platform slightly larger for added recovery option at end of floor 1.5.
- Extended lip on starting platform of floor 2 to make the transition more consistent.

업데이트: 2025년 9월 19일 오후 7시 41분
작성자: Swiftrax

Patch Notes:
- Lightbridges now are surrounded by hintbrushes, which is to help performance (in testing it was about a 25%-50% performance improvement overall)
- The map, when started, will now automatically set sv_cheats to 1. This is to avoid console spam when your phys hitbox rotation is automatically being reset.

업데이트: 2025년 9월 17일 오전 11시 09분
작성자: Swiftrax

Patch Notes:

Floor 0
- The slope obstacle has been adjusted, and should now be more consistent to get past.
- Recovery for the slope obstacle has been added.
- Lots have been adjusted in the following ways:
- Dinkle basketball lot is now surrounded by an invisible fizzler.
- Swift lot is now surrounded by an invisible fizzler.
- Sear no jump lot texture misalignment fixed.
Floor 1
- The radio at the beginning of the floor is surrounded by a teleport trigger, preventing it from leaving the floor.
- Certain tubes now have clipbrushes added to them to prevent issues with circlejumping or moving on top of them.
- Gel spread for gel strafe after making it past the hut has been fixed to cover the entire platform.
- An extension has been added to a jump on the second half of floor 1, making it slightly easier to approach.
Floor 2
- Roofs have been added above the magnet section to avoid climbing infinitely with the blue gel.
- The fizzler box that surrounds the cube jump section has been adjusted to be slightly larger.
- The cubes, which normally were not immediately visible on the cube jump section, are now visible.
- Collision errors due to proppering certain brushes were fixed.
Other Changes
- Removed Herobrine.
Known Issues
- Lag due to looking up or down the tower when you are high up.

업데이트: 2025년 9월 13일 오후 6시 04분
작성자: Swiftrax

Patch Notes:
- Fixed issue wherein the anticheat packed with the map was causing performance issues due to the fact it was counting through every entity in the map every tick.

업데이트: 2025년 9월 13일 오전 1시 24분
작성자: Swiftrax

Initial release.