Rivals of Aether

Rivals of Aether

King Dedede
Se afișează 1-5 din 5 intrări
Actualizare: 17 sept. @ 17:13

v1.3
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*** Computer Player AI ***
=Higher Ai levels now only jump during walk cycles if their target is above a
-platform. I felt it made the cpu a little too easy otherwise. Also level 6 is also
-included for if the ai will do this.

Actualizare: 16 sept. @ 16:07

v1.3
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*** Attacks ***
=Added the ability to jump during the walk cycle. The cpu will also use this feature
-on higher difficulties. (7 and over to be exact.)

=When inhale is selected, Dedede will move slowly backwards before running
-forward. This is to make the attack easier to react to.

=Increased the length of Masked Dedede getting dizzy after spinning.
=Nerfed the knockback and hitpause of all of Masked Dedede's spin hitboxes. (It's
-likely still pretty broken but I dunno what else to do...)

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*** Misc ***
=When falling into the bottom blastzone, human players will lose horizontal control
-and force Dedede to recover back to stage. Stages with no walls that reach the
-bottom blastzone are safe to use. Meaning Dedede players will not get softlocked
-underneath since the force recovery is coded to go around the bottom of the stage.

=When in hurtstun and falling into the bottom blaztzone, horizontal speed will be
-set to go toward the stage.

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*** Bug Fixes ***
=Fixed an issue where the player could attempt to do the inhale while it was on
-cooldown, which would've trapped him into walking until the cooldown was over.

=Fixed an error that occured in the got_hit.gml that searched for the unused
-hard_armor variable. This prevented charged strong attacks and other powerful
-hitboxes from stunning Dedede

Actualizare: 14 sept. @ 11:37

v1.2
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*** Visuals ***
=ACTUAL super armor is now used for some of his masked attacks to make it
-clearer if he's stunnable. Also shows that Dedede can be hurtstunned during said
-attacks if hurt meter is at least max.

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*** Attacks ***
=Added cooldown to Inhale.

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*** Bug Fixes ***
=Fixed a bug where cooldowns would prevent Dedede from returning back to
-attacks when hit by moves that have certain effects (like freeze.)

=Inhale now puts players in the wrapped state instead of the hitstun state. It
-doesn't look good like before, but it does fix this crash which I feel like would
-almost never happen. (It occurred when Dedede was stunned while a player was
eaten and they land from being airborne for the first time.)

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=King Dedede probably still has this glitch with his inhale where players turn
-invisible just before Dedede inhales them. I haven't spent much time and thought
-into fixing it yet...

Actualizare: 12 sept. @ 20:39

v1.1
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*** Attacks ***
=Inflate's air puff no longer causes hitpause or hitstun, yet it still pushes opponents
-back.

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*** Misc ***
=Increased the volume of the Big Chungus victory theme.
=Added victory background to Big Chungus alt.
=Renamed the Mafia (Hat in Time) alt.

Actualizare: 12 sept. @ 16:45

v1.0