Team Fortress 2

Team Fortress 2

[MvM] Goldshade missions
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Update: 30 Sep @ 4:54pm

Fixes

  • Fixed certain wave names.
  • Fixed missing DoneOutput in wave 8.

Changes

  • Wave 1, 2 & 4 gate bots will now wait for main waves to spawn before spawning.
  • Added melee heavy support units to wave 3.
  • Removed engineer support units from wave 4.
  • Added advanced property to mission.
  • Reduced starting currency to $1000.
  • Increased respawn time to 8s.
  • Tweaked all support units to align with intermediate difficulty.
  • Added crit heavy support units to wave 7.
  • Reduced currency from wave 7 scouts.
  • Revamped wave 8 for a more challenging final wave.

Update: 23 Sep @ 2:41pm

Update: 23 Sep @ 10:59am

Update: 18 Sep @ 10:14am

Changes

  • Added Giants spawn to side.

Update: 18 Sep @ 10:00am

Update: 14 Sep @ 6:20am

Changes

  • Increased tank health to 35k.

Update: 13 Sep @ 8:37pm

Fixes

  • Fixed giant scout spawning in side spawn.

Update: 11 Sep @ 5:17pm

Fixed map category

Update: 11 Sep @ 1:06pm

Update: 11 Sep @ 11:59am