Unturned

Unturned

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Update: 3 Oct @ 7:11am
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Hotfix

Update: 3 Oct @ 4:43am
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Hotfix

Update: 3 Oct @ 4:30am
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Hotfix

Update: 3 Oct @ 3:46am
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v1.1.0.0
This update addresses performance on the map, adds indication of zombie damage in weapon descriptions and adds a new spawn area to make the spawns less focused on one specific area.

• Added new player spawn points

• Added siderooms in tunnel on South

• Added Backwoods Diner

• Added Clearwater Cliffs

• Added new bunker in train tunnels

• Adjusted many healing items, notably Rags, Bandages and Dressings now heal more and advanced syringes require Medical skill to be crafted

• Adjusted zombie damage for assault rifles, weapons that use Rifle Ammo will now one-shot weak zombie types

• Adjusted zombie damage for magnum pistols

• Added craftable Blueberry and Raspberry Muffins as a basic cooking option

• Adjusted the event of "fixing" the Coal Plant to now be segmented, giving you the ability to put the three Titanium Keystones one at a time, the idea here is to introduce cooperation instead of having to do it all at once.

• Adjusted explosive protection value on many items (it was default/too high on many items, especially low tier)

• Adjusted shotgun damage to be bigger all around

• Adjusted XP amount Red and Blue books gives

• Adjusted price of several skillsets

• Adjusted Quake, Viper and related guns player damage to be a bit lower

• Fixed Raw Fish providing Cooked Meat after being cooked

• Fixed Zigsaw SD not having correct audio ranges

• Fixed various mistakes in item names

• Fixed various floating placables

• Adjusted display names of crafting tags from toolboxes in the crafting menu, "Structure Crafting" -> "Basic Tools", "Advanced Structure Crafting" -> "Advanced Tools", this is because they are used for crafting few components, not just structures anymore. The "Toolbox" is now called "Basic Tools" as well

• Added ability to craft Nylon Rope from Fabric and Rope

• Adjusted Metal Parts to require Tools to be crafted

• Fixed Ramparts requiring pillars to be placed

• Added Building Planner, since this item skips tool requirements for crafting structures it spawns in the same places as the Advanced Tools, (60% chance for Tools, 40% for Planner)

• Adjusted NVGs to now spawn "Uncharged", they require batteries and electronics to be functional

• Adjusted names of NVGs to be shorter and better reflect their properties, "Military" NVGs got their model adjusted to have smaller glowing parts

• Added legacy IDs to vehicles for spawning with mods

Update: 1 Oct @ 5:36am
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Hotfix

• Fixed salvaging Wi-Fi turrets giving regular ones [thanks to Neonik!]

• Adjusted Rain duration

• Adjusted Thunderstrikes

Update: 29 Sep @ 4:33pm
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v1.0.0.4

• Added Heavy Rain

• Fixed Militia Heavy zombie XP amount [Thanks to yw51a2vk!]

• Fixed Turrets drops [Thanks to Neonik!]

• Adjusted items spawns in Granite Depot

Update: 27 Sep @ 8:40pm
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Hotfix v1.0.0.3

Update: 23 Sep @ 3:51pm
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v1.0.0.2

向中国玩家道歉 | Apology to Chinese Players

• Revision of gasmask filter item names and descriptions

• Titanium Axe zombie damage increased from 150 to 200

• Construction Helmet protection increased from 15% to 20%

• Concrete structures HP increased from 4050 to 7050

• Concrete doors HP increased from 3200 to 5600

• Metal structures increased from 1650 to 3050

• Metal doors HP increased from 1250 to 2500

• Adjusted loot from heavy military zombies

• Added option to recolor helmets

• Reduced attack range of digging tools

• Added couple new keycard containers

• Fixed various floating props and trees

• Fixed airport nav

• Adjusted map borders

• Throwables are now scrappable

• Made syringe box spawn

• Fixed Headlamp scrapping

• Adjuster locker spawntables

• Adjusted carrying space of loader tier vests

Update: 23 Sep @ 6:52am
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v1.0.0.15

• Patched holes in boulders

Update: 22 Sep @ 9:30pm
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v1.0.0.1

• Civilian zombies damage lowered

• Crawler spawn chance lowered

• Amount of zombies on locations slightly lowered

• Patched holes in boulders

• Bunkers doors aligned