Rusted Warfare - RTS

Rusted Warfare - RTS

C&C - GENERALS | Patch 2.4.4
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Update: 24 Sep @ 1:27pm

--Patch 2.4.4--
- Fixes -
promotion sound is too loud
Laser Tank Name change to Laser Crusader
Classic Laser Crusader turns into general Evolution Laser crusader after getting Composite armor
fire from destroyed vehicles changed color to fit all fire effects
better Democharge ability (although it just optimizing)
[all democharges detonation script by Silent General, as well as Democharges itself, i just remembered the credits]
Democharge damage multiplier to structure increased (1x -> 3x) (to make sure structure is destroyed properly)
democharge available for Jarmen kell (demo general only) and Burton (mutual)
- Added -
Promotion animation when unit is promoted
Infantry Death rework - now when you burn them, they yell from fire, toxins - they yell even more, damn this is brutal
- Removed -
Faction Related heroic icon (it wasn't looking too good, and i was making it more generals accurate)
--Next patch (if i remember)--
Minimizing Ini amount (for War factories, air fields, barracks, Supply Stash)

Update: 19 Sep @ 1:13pm

--Patch 2.4.3--
- Fixes -
Overlord in Infantry general war Factory fix
Removed Repair Ability from Repair Bay for air units (because it affects Land units only)
fixed helicopters endlessly dying when destroyed (due to a Repair Bay bug)
comanchee slightly better propellers (kinda)
- Added -
Countermeasure Upgrade for USA (all Sides) - Planes and helicopters from USA will deploy Decoy flares when ecountering Anti air units (including Defenses)
!! BE ALERTED !! ability is kinda, almost accurate, might have bugs or problems, report them into bug channel in discord or Steam
Bunker Buster - Removes Garrison from Buildings, with 3 seconds delay, for all usa generals (excluding Laser)
Better capture Mechanic - now no longer converting units, also fixes stealth rebel for Kassad
--Next patch (if i remember)--
Infantry Death rework
Minimizing tni amount (for War factories, air fields, barracks, Supply Stash)

Update: 15 Sep @ 5:46am

--Patch 2.4.1--
- Fixes -
Replaced Flame Effect due to it being 26000x400 pixels, to the Devlog one
Fix Fei's War factory locked, requiring War factory
Laser Crusader no longer shoots air units
Supply Stash Limited workers, forgot about it
better quality icons for Helix upgrades and Overlord upgrades
added more ost (i forgot about them, my bad) (replaced old ones with new ones)
technical turret retexture (just rebel changed, nothing else)
ECM Tank emits aura (like emperor or Speaker tower) (does nothing)
fixed Humvee, Ambulance, Mechanic, Un Humvee, Laser humvee, Tehcnical and battle bus having an uninvited guest "-" (the jarmen kell ability infantry)
Fixed Stealth Commanchee Indefinetly turning alive when died (same for RocketPods)
Fixed Battle bus when getting killed by Kill unit ability in Sandbox being immortal
Nerfed workers (hopefully)

--Next patch (if i remember)--
Bunker Buster
Capture Building rework (HOPEFULLY)
Infantry Death rework

Update: 13 Sep @ 2:44pm

-- Patch note Version 2.4 --
- Changes -
- "Laser Avenger" name changed to "Avenger"
- saboteur Fixed blimping stealth when nearby
- Hijacker Fixed same issue as Saboteur
- Technical now jumps when destroyed
- Comanche Helicopters don't shoot rockets without Rocket pods (+ added wings)
- Laser Paladin Damage Decreased (200 -> 150) (New Laser Paladin's cannons deals 75, Evo general's deals 150)
- RW units removed from main menu screen
- Added Advanced Training (Replacing Infantry Training for all USA Strategy Centers) - decrease needed amount exp for unit to gain promotion
- Removed armour from everything (only leaving armour for Composite armour upgrade and Fortification, due to balance)
- Fortified GLA structure now has 5 armor (before upgrading - 0)
- Bunkers now have 5 armor (fortified - 7) (to make it less cheesable)
- Stealth Rebels Temporarily disabled until Stealth mechanic with capture structure fixed, replaced by Regular rebel for Kassad
- New Selector Texture (Made by CuPPy)
- Mig Armor upgrade fixed (now it ACTUALLY gives armor)
- Extra Text added to selector (Shows What general is this Builder Related to (might be added to buildings (Arms dealer, War Factory, barracks, Airfields)
- Removed faction picker, Command center (Selector) and replaced it with Selector (Thanks Norio for helping with Selector, Weather toggles and AI Boost)
With new selector you won't have time bonus to prepare, everyone starts at the same time
- Additions -
- Added Demolition for Demolition general (Upgrade from Palace) (All Infantry and vehicles (excluding Bomb truck and Combat cycle) can be manually detonated or detonates on death, that includes Stingers, Tunnel networks
- Demolition general's Stingers, Tunnel defender, SCUD Launchers and Scorpion tank's Rockets equipped with HE rockets (Indicated by red Explosion effect and pink trail) (+25% damage)
- Added Weather Toggles (Made by Norio)
- additionally added All ground Vehicles a toggle light in front to see better in the dark (only for Night, Night + Snow, Night + Rain)
-- added AI boost (Made by Norio) (ONLY AFFECTS HEALTH AND DAMAGE BOOST FOR AI)
- Newbie AI - -10% health Boost , -10% Damage Boost
- Strong AI - +10% health Boost
- Brutal AI - +20% Health Boost (Made by Norio)
- Extreme AI - +30% Health Boost, +10% damage Boost (Made by Norio)
- Unfair AI - +40% Health boost, +20% Damage Boost
- General AI - +50% Health boost, +30% Damage Boost
- Tanky AI - +125% Health boost
- Taste Your Mortality AI - +100% Health boost, +50% Damage Boost
-- More difficulties will be added soon (or not, idk)
-
- Tech Tree fix (accurate to generals) (listed below)
-
-- Animations
- Helicopters spin fall
- Vehicles Exploding (tanks has delayed death, others just Debris and wheels (contaminations included)
- !!! ANIMATIONS ARE NOT PERFECT, SINCE I CAN'T RECREATE 1 TO 1 FOR TANKS, KNOWN BUGS IS CHINOOK PROPELLER INCORRECTLY PLACED !!!
- Q: Why debris is Green team colored, but i play as [COLOR HERE], but not green?
- A: Luke added Team color for Effects but it works like ass, in other words not working at all, so yeah, have this at least
-
-- Retextures
- Pathfinder
- Rebel
- Toxin Rebel
- Ak-47 Angry mob
- Tank Hunter
- Nuke Hunter
- Missile Defender
- Stinger Trooper
- Tunnel Defender
- Paladin Tank
- Tomahawk (again)
- Crusader (again)
- Supply Docks (+ Supply Pile)
- Salvage
- Angry mob
-
- OST from generals error Fix
- More generals OST
- Leang Moved from Challenge Selector to Normal Selector (can't be picked by AI, but only in Starting unit Selector)
-- Next Update (might be added, or next time) --
- Better Version of infantry killed by Flame, toxin, radiation (+ Screams included)
- Structure Price Fix
-- Tech Tree Fix --
-USA-
Barracks, Command center and Cold fusion reactor available without anything else
Supply center, Patriot, Laser patriot, Fire Base and EMP Patriot Requires Cold fusion reactor
War Factory, Airfield Require Supply Center
Strategy Center Require War Factory
Supply Dropzone and Particle Cannon require Strategy center
-
-China-
Barracks, Command center and Nuclear reactor available without anything else
Supply center, Gatling cannon require Nuclear Reactor
Bunker Require Barracks
Speaker Tower requires Propaganda center
war factory, Airfield require Supply center
propaganda center and Internet Center Require War factory
-
-GLA-
Barracks, Supply Stash and Command center Available Without structures
Arms dealer, Fake Arms dealer Requires Supply Stash
Stinger site, Tunnel network require Barrack
Palace and Demotrap require Arms dealer
Scudstorm, Black Market, Fake black market Require Palace
-
-Boss-
Barracks, Command center and Cold fusion reactor available without anything else
Supply center, Patriot and Gatling cannon require Cold Fusion Reactor
Tunnel network, Bunker require Barracks
Speaker tower require Airfield
War factory, airfield require Supply Center
Nuclear silo, Scud Storm and Particle cannon require Airfield and war factory (currently Buggy)
- Unit Techtree unchanged for now -

Update: 8 Sep @ 5:26am

C&C generals 2.1 Patch update
--Correct Unit build time-- (The list might be long)
Note: if unit that are is in the mod not included in this list, the timer is unchanged
Note2:
-China-
Minigunner - 5s -> 10s
Tank Hunter - 5s -> 7s
Hacker - 5s -> 20s
Black Lotus - 7s -> 20s
Dragon Tank - 20s -> 12s (no info on Wiki)
Gatling Tank - 24s -> 10s
TroopCrawler - 20s -> 15s
Assault TroopCrawler - 20s -> 25s
Inferno Cannon - 30s -> 15s
OverLord - 40s -> 20s (22s for Tao)
Nuke Cannon - 56s -> 20s
ECM Tank - 40s -> 10s
Listening outpost - 40s -> 15s
-GLA-
Angry mob - 23s -> 15s
Battle bus - 20s -> 15s
Combat Cycle - 20s -> 12s (no info on Wiki)
Hijacker - 20s -> 10s
Jarmen kell - 8s -> 20s
Quad cannon - 12s -> 6s
Radar van - 15s -> 10s
Tunnel Defender - 6s -> 5s
Saboteur - 20s -> 15s
Scorpion - 10s -> 7s
Technical - 10s -> 5s
Toxin Tractor - 10s -> 5s
Worker - 5s -> 3s
-USA-
Aurora - 25s -> 30s
Avenger - 20s -> 10s
Chinook - 20s -> 10s
Pathfinder - 10s
Raptor - 25s -> 20s

--Fixes--
Stealth fighter in Promotion Translation error Fix
Chinook, worker doesn't spawn when building is ready (after scaffolding)
Angry mob no longer has Chemical suits (they don't need them)

Update: 7 Sep @ 7:16am

Mod Exited the Beta Stage and now in Release state 2.0
- If you have Any Bugs or ideas, use discussions in the steam page