Team Fortress 2

Team Fortress 2

MOTHERLAND
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Update: 2 Oct @ 4:16pm

Update: 2 Oct @ 2:07pm

Update: 18 Sep @ 10:50am

- Substantial performance improvements across the whole map.
- Various small visual improvements across the whole map.
- Improved clipping.
- Improved particles.
- Reduced the amount of edicts used by the map.
- Fixed the shredder not resetting the bomb.
- Fixed the robots sometimes accidentally walking through the gate opening while trying to capture the point, thus locking themselves behind the door.
- Improved collision with the peaceful train that passes by during intermission.
- Fixed Sentry Busters and Spies forgoing their normal obligations in favour of capturing the point should they ever set foot on it.
- If the wave uses two bombs when attacking the Hatch, the second bomb will take a roundabout route across the train bridge and through the yard.
- Fixed the train gate near A not opening/closing correctly depending on whether there's tanks or trains it should open for.
- And a dozen of other small fixes I couldn't bother to track.

Update: 15 Sep @ 12:58am

Update: 10 Sep @ 10:40am

- initial reduction of edits
- Visual bug fixes

Update: 3 Sep @ 2:55am

- Fixed robot path holograms not being displayed during setup.
- Fixed the train gate near A opening/closing incorrectly.
- Fixed the Traintank sometimes not spawning its robots.
- Fixed player navigation helper arrows not showing/hiding according to the game state.
- Fixed the wave music logic sometimes playing incorrect wave tracks.
- Moved the plank near A up a bit so that giants won't get stuck on it.
- Fixed being able to clip into the peaceful train cargo under certain conditions.
- Fixed various building spots Sentry Busters can't reach.
- Various visual fixes and clipping improvements.

Update: 2 Sep @ 11:23am

Fixed Robots failing to navigate around the Traintank.

Update: 1 Sep @ 8:14pm

-Improved lighting and textures at Robot Spawn.
-Improved lighting in Marble Room.
-Minor clipping fixes.
-Added television screen in Bar.

Update: 31 Aug @ 9:40pm

- New nav mesh
- Added trigger_push for the giants below the plank near A.
- Fixed route blockers not spawning when robots start from A or B
- Temp fix: disabled peaceful train during waves with forward spawn, so that the train gates won't get messed up
- Fixed incorrect wave music on other difficulties

Update: 31 Aug @ 5:50pm

- Improvements to lighting and textures.
- Fixed some issues outside Reactor building. (thanks Entropy Tempus!)
- Fixed some clipping issues. (thanks Entropy Tempus!)
- Improvments on Optmization on multiple key areas of the map